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  #81  
Old March 27th, 2007, 11:15 AM
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Default Re: Horrors fly regardless of weather.

Yomi tengus supposedly fly in storms, but I never tested.
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  #82  
Old March 27th, 2007, 11:44 AM

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Default Re: Horrors fly regardless of weather.

well,

so much for that(sos) idea. i think ethereal crossbow would kill one, no?
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  #83  
Old March 27th, 2007, 11:46 AM
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Default Re: Horrors fly regardless of weather.

Quote:
Graeme Dice said:
Horrors, storm demons, elemental air queens, and Caelum Storm Guard and Storm Generals can all fly in storms. I might have missed someone else that can fly during a storm.
Tempest Warriors from EA Caelum (I think), all Tengus, air elementals and possibly a few more units as well. There were a surprising number of stormflyers among the units.
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  #84  
Old March 27th, 2007, 11:53 AM
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Default Re: Horrors fly regardless of weather.

Quote:
Xietor said:
well,

so much for that(sos) idea. i think ethereal crossbow would kill one, no?
If it gets past the MR of the horror.
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  #85  
Old March 27th, 2007, 01:28 PM

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Default Re: Horrors fly regardless of weather.

IIRC wearing the winged helmet also allows commanders to fly in a storm, assuming they have the 'fly' ability, that is.
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  #86  
Old March 27th, 2007, 01:31 PM
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Default Re: Horrors fly regardless of weather.

It didn't in Dom2. No idea if it does that now.
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  #87  
Old March 27th, 2007, 05:03 PM

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Default Re: Horrors fly regardless of weather.

My problem is rather i never see a doom horror, cause i do not use any horror mark giving items... i could see lesser horrors attacking weak mages with lightless laterns.

Wonder what special to do, to see a doom horror pretty quickly when starting a game?
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  #88  
Old March 27th, 2007, 06:49 PM
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Default Re: Horrors fly regardless of weather.

mod wish to zero research and 1 pearl. wish for horrors.
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  #89  
Old March 27th, 2007, 09:07 PM
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Default Re: Horrors fly regardless of weather.

Quote:
TirAsleen said:
Wonder what special to do, to see a doom horror pretty quickly
when starting a game?
Mod a site that gives you
#homecom 651
#homecom 1150
#homecom 1151
#homecom 1271
#homecom 1407

and put it in your capital. Recruit. Peek. Run away screaming.


Or make Astral Corruption essentially free and easy.

Idle thought -- one could create a scenario with an AI nation that had Astral Corruption and Utterdark as national level-0 spells, modded to B1H9 and D1H9 respectively, with a B1D1H9 Doomsday Clock immobile commander that autogenerated B10D10. Tick, tock. Tick, tock... of course, if it cast AC before casting UD, there might be a problem.
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  #90  
Old March 28th, 2007, 04:37 AM
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Default Re: Horrors fly regardless of weather.

That's not quite all of them. Hunter of Heroes, Maker of Ruins, Eater of Dreams, Slave to Unreason, Eater of Gods (3 versions), and I think there might have been one more. But whether you look them all up or just a few, it should give you an idea (as well as boost your insanity rating by 50% )

Eater of Gods doesn't look like much until you look at the physically weaker versions and check the ability named True Ethereal...

All of these can be found in the Unit DB.

Easiest way to do is mod the start sites of EA Mictlan (sites 130-133, iirc) and use 5x #homecom <nbr> on each to put the doom horror numbers there and start a game with the mod enabled. It'll show you all of them in one recruitment screen.
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