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  #1  
Old September 2nd, 2008, 07:20 AM
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JimMorrison JimMorrison is offline
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Default Re: The most dreadful (random) event?

Quote:
Originally Posted by Olive View Post
Quote:
Originally Posted by Zeldor View Post
JimMorrison:

Like unrest events won't hit you if you take Luck They are just less likely.

I think that Misfortune is bad enough, but Luck is not good enough to use your points on it. Luck0 is not worth 80 points either. Luck should increase chance to get a hero by 2-3% per tick, event limit should be removed and militia events should be replaced by national unit events where it is not done yet.
I don't think luck is that worthless. With high luck, random events can bring you a lot of money, several items, and more important, gems of types you may not get with the usual Order/Misfortune.

I often take Luck scales. It's not that I don't like them, but I do understand the reasoning of those who don't. But with scales builds, with certain nations, I'd rather have the Luck than anything else I could buy for those points.
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  #2  
Old September 2nd, 2008, 07:32 AM

Zeldor Zeldor is offline
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Default Re: The most dreadful (random) event?

Olive:

They are cool and nice, but good for small maps and small nations. There are 3 events max, when you conquer enemy misfortune lands bad events from there will take that slots. For magic gems in good amount you need magic scale and not every nation wants it. For many gold events in the beginning you probably want turmoil, but well, that gives you less gold. Luck3 vs Misf2 is 200 points. You can buy a lot for that [and not suffer much with Order 3 you want to have anyway].
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  #3  
Old September 2nd, 2008, 08:11 AM
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Default Re: The most dreadful (random) event?

I'm not sure anymore. I'm a former monomaniac of Order 3 / Misfortune 2, but I've become really p!ssed to have provinces invaded by barbarians or knights. If the PD is strong enough to stop most barbarian invasions, yes, otherwise I'll avoid misfortune. And problem on big maps is that, even with order, you'll get 3/4 events a turn.

I guess it's all about the nation. Actually, I'm really enjoying playing Gath with Order 3 / Misfortune 2, barbarians don't match a 20 PD and the cash flows.
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  #4  
Old September 2nd, 2008, 08:29 AM

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Default Re: The most dreadful (random) event?

Olive:

You can get some XP on your SCs and thugs that way
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  #5  
Old September 2nd, 2008, 10:14 AM
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Default Re: The most dreadful (random) event?

Yup, it can be a useful way to fix the problem.

Another really bad event is vine men invasion. When you take back the province, there's almost no population anymore. Pity when you just started bloodhunting the province and built a lab to avoid micromanagement.
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  #6  
Old September 2nd, 2008, 01:44 PM
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Default Re: The most dreadful (random) event?

This thread confirms what I have seen about misfortune:

1. With decent PD, you can withstand the effects of misfortune if you can make it about 15 turns or so without taking a fatal/near-fatal event.

2. The points from misfortune are real handy if applied elsewhere.

3. If you get crushed by bad events early it is the games fault.
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  #7  
Old September 2nd, 2008, 03:14 PM

thejeff thejeff is offline
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Default Re: The most dreadful (random) event?

Quote:
Originally Posted by Edratman View Post
This thread confirms what I have seen about misfortune:

1. With decent PD, you can withstand the effects of misfortune if you can make it about 15 turns or so without taking a fatal/near-fatal event.

2. The points from misfortune are real handy if applied elsewhere.

3. If you get crushed by bad events early it is the games fault.
Which suggests to me that Misfortune would be better if it wasn't so front loaded. Since getting destroyed by Misfortune in the first few turns isn't that big a deal, just join another game and Misfortune becomes progressively less of an issue later on, the best fix would be to lessen the chances of a disaster early on, but make it scale more for the late game. Either more events with more provinces or more really bad events unlocked by the Misfortune scale.

The first would be better, the second easier to accomplish. The intent would be for Misfortune to still bad enough to balance the points gained without the risk of early disaster.
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  #8  
Old September 2nd, 2008, 02:16 PM
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Default Re: The most dreadful (random) event?

Some nations have misfortune "preventers". I usually take misfortune when playing a nation that has them.
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  #9  
Old September 2nd, 2008, 02:18 PM
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Default Re: The most dreadful (random) event?

I have to ask: do they stack? If they do, misfortune would be almost a must. Assuming it aint right now.
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  #10  
Old September 2nd, 2008, 02:54 PM

konming konming is offline
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Default Re: The most dreadful (random) event?

Not only they stack, they also stack in a simple straight forward addition style. So 7 sybil completes prevent all bad events in a province.
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