Just so y'all have the meat and bones of the Mod, here it is:
B5Mod.zip
(It's about 7.5 Megs)
This includes:
1) EA, Narn, Minbari, Vorlon, Shadow, Hyach and Centauri shipsets. Along with available AI, Empires and Design Names.
2) Edited Data Files:
- CompEnhancement.txt - New mounts for sats, WPs and Mines
- Cultures.txt - Used Jourin's culture mod
- DefaultColonyTypes.txt - New colony types added
- DefaultDesignTypes.txt - New design types added
- EmperorNames.txt - Now includes Emperors and leaders from B5 Universe
- EmperorTitles.txt - Added a variety of titles and included all B5 titles
- EmpireNames.txt - Includes Empires from B5 universe
- EmpireTypes.txt - Added a variety of types and included all B5 types
- Settings.txt - Some adjustments
- SystemNames.txt - Used all the B5 system names (well over 200) for randomly generated universes
- VehicleSize.txt - Added all the NeoStandard sizes and created a subfolder with VehicleSize.txt files for Q-N and standard SEIV movement and NeoStandard and SEIV standard shipsets for individual tastes
- TechArea.txt - Raised the following levels to make compatible with VehicleSize file : Ship Construction - 15, Base Construction - 5, Fighters - 5, Troops - 4
3) Maps: B5.Map - Still WIP map of B5 universe. Put on hold while working on components, but fun to see.
4) Modinfo file that works with SEIV ModPicker Utility.
5) Changed Intro Screen with B5 Art
Things that are not in it... yet:
1) Updated Components - Including:[list][*]New Weapons - 10 different families[*]New Engine Types - For Q-N style of play[*]New Reactor Types - To supply power (supplies) to ship[*]New Armor - Done in a whole new way![*]New Targeting/Tracking/Sensors/Cloaking - For a B5 feel
2) Finished Map
3) Scenarios
4) New Victory/Defeat/HumDead pics - Not yet finished
5) Alternate Sounds - These go with the components, so no point in wasting space
6) Anything else y'all would like to see that hasn't been mentioned yet
So, right now this pretty much works like a regular game of SEIV, but with a B5 feel, races and some tweaks. Once other data files are changed and AI is updated, I'll repost.
Everyone, please give some feedback on what is here so far, and what direction you want it to go in. Also, any suggestions or corrections are welcome!
Finally: Looking for volunteers for Hyach AI (for standard SEIV) and anyone who would like to continue with helping this along.
[ 18 December 2001: Message edited by: Val ]