.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #81  
Old January 23rd, 2004, 10:59 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Ship weapon loadout

Quote:
Originally posted by primitive:
Also, for late game with Battleships and Dreads, you are right in your statement that an extra PDC does not matter. When people are putting 3 on their destroyers and LCs and then add some extra PDC ships to their fleets, it does matter.
See now you are shifting arguments on me.

Primitive, would it be flaming you for me to tell you to stop pulling a Fyron?

However, this does perhaps explain why you might have seen some games where fighters were a deciding factor. Since Koth games do tend to end during that phase of the game. But I'd still call that the early game. It's just that Koth games tend to end in the early game.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #82  
Old January 24th, 2004, 12:08 AM
primitive's Avatar

primitive primitive is offline
Major
 
Join Date: Jan 2003
Location: Oslo, Norway
Posts: 1,030
Thanks: 0
Thanked 0 Times in 0 Posts
primitive is on a distinguished road
Default Re: Ship weapon loadout

I did not do any namedropping, but when you mention it
But I've seen much much worse Geo, I truly have.
And lets call it a minor flame. I can live with it

I agree most KOTH games can be defined as "early game", but even the largest games goes through an "early game" phase. Unless you get into diplomatic trouble, getting ahead of the pack can be quite rewarding.

Allthough I seldom use fighter in mid/late game due to the micromanagement, I still believe they are effective. In fact I'm plan to rely quite heavily on them in a largish game right now where my available space is not quite at the level I want/need. I'll keep you posted on the results
(To those in games with me: Remember, I might be bluffing )

Fyron:
You seems to know a whole lot about the best strategies for these small games without playing in them yourself. Maybe it's time for you to put your money where your mouth is
__________________
Never trust a cop with rubber gloves.
Reply With Quote
  #83  
Old January 24th, 2004, 12:29 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Ship weapon loadout

Again, I am forced to defer to Geo's post, which echos previous statements I have made alluding to 1 v 1 games primarily being early game situations... I certainly have had enough experience in early game situations to be able to theorize about various strategies and such. I have played in several 1 v 1 games anyways.

1 v 1 games remove the elements of playing SE4 in multiplayer that are the most fun to me... just one opponent turns it into a purely competitive match, which is little fun to me. This is why I am not in KOTH.

[ January 23, 2004, 22:31: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #84  
Old January 24th, 2004, 12:55 AM
Wardad's Avatar

Wardad Wardad is offline
Lieutenant Colonel
 
Join Date: Dec 2001
Location: Scottsdale AZ
Posts: 1,277
Thanks: 0
Thanked 0 Times in 0 Posts
Wardad is on a distinguished road
Default Re: Ship weapon loadout

For those Shrapnel Fanatics:

__________________
So many ugly women, so little beer.
Reply With Quote
  #85  
Old January 24th, 2004, 03:22 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: Ship weapon loadout

can't see the pic.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #86  
Old January 24th, 2004, 03:29 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Ship weapon loadout

So hit quote on his post, get the URL and put it in the address bar. The pic loads for me.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #87  
Old January 24th, 2004, 03:32 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: Ship weapon loadout

works now.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #88  
Old January 24th, 2004, 05:30 AM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: Ship weapon loadout

geo... I once played what I call a perfect game against you using fighters and carriers... I did not lose a single ship or planet


WP are good... They can slow down some one... Esp... with the mounts...
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #89  
Old January 28th, 2004, 10:44 PM

oogs oogs is offline
Corporal
 
Join Date: Jan 2004
Location: Ann Arbor
Posts: 100
Thanks: 0
Thanked 0 Times in 0 Posts
oogs is on a distinguished road
Default Re: Ship weapon loadout

i'm re-using this thread for another question along the lines of the original one...


i'm gearing up for a major... uhhh... cleansing of the universe. I have 6 fleets that can operate independantly for indefinite periods of time (they have repair & resupply capabilities), each with 10 dreadnaughts. I honestly do not expect the AI to pose *too* much of a challenge... and even then i can rebuild the whole fleet in under 10 turns.
Anyways, I want to include carriers (just for fun). But I cannot seem to decide between a designing a carrier that can launch 30 fighters each combat turn (and hold 168 heavy fighters) or a carrier than can launch 20/turn (and hold 302 heavy fighters).

Which of the two would seem better, and why? I have some ideas of my own, but they are why I can't choose either option - i don't see a clear advantage in either design.

Oh, and the simulations don't seem to help much... I haven't engaged the enemy in a while, and my intelligence can't steal their ship plans. I sort of closed all but 2 wormholes leading into my territory, and these are guarded by my older carriers and fleets.
Reply With Quote
  #90  
Old January 28th, 2004, 10:53 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Ship weapon loadout

Quote:
Originally posted by tesco samoa:
geo... I once played what I call a perfect game against you using fighters and carriers... I did not lose a single ship or planet

Now that's a damn lie!

I have lost many games, but I don't recall ever being beaten by anyone without at least extracting some damage in return. Either way, I still maintain it's not becuase you used fighters. If it's the one I think you are talking about I was pretty much beat up from my war with another player. You just stepped in at an opportune time. Not to mention I was using fighters myself in that game. And I don't recall you using them all that much. Are you sure you don't have the facts backwards and are actually proving my point.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:03 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.