|
|
|
|
|
November 2nd, 2007, 03:25 PM
|
|
Sergeant
|
|
Join Date: Aug 2007
Posts: 379
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Opossum - Game for new/newish players (recruit
Janlm - It's my understanding that "that just happens" with Marignon. It's a "perk" of their fanatacism, that often ends up leading to more wars. I've never played them, but I saw a post elsewhere about this.
|
November 2nd, 2007, 10:40 PM
|
Corporal
|
|
Join Date: Apr 2007
Posts: 87
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Opossum - Game for new/newish players (recruit
Yes, i've re somewhere that it is a bad random event for Ermor more that a good one for Marignon. Anyway, i hope for the sake of our peaceful relationship that you dont oppose to me taking that province back, mainly cause it borders my capital city.
|
November 3rd, 2007, 08:36 AM
|
Sergeant
|
|
Join Date: Aug 2007
Posts: 336
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
Re: Opossum - Game for new/newish players (recruit
ok fair enough, but i didn't see any kind of random event... anyway sorry about the stale, I guess i should have asked for a delay. Was out drinking and stuff, didn't realize i had that little time
|
November 6th, 2007, 03:49 PM
|
|
Sergeant
|
|
Join Date: Aug 2007
Posts: 379
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Opossum - Game for new/newish players (recruit
potatoman - i love your summaries and diplomacy. I'm trying to get my PhD this month, so I'm super busy, but I hope once that's done, if I am still alive, I can help bring some more fun role-playing here.
Also, rock on everyone.. fast turns recently!
|
November 6th, 2007, 05:19 PM
|
|
Sergeant
|
|
Join Date: Sep 2003
Location: The Urban Wilderness
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Opossum - Game for new/newish players (recruit
Thanks! I've been saving my turns from the beginning and will write a nice AAR once the game is over, or if I am wiped out.
|
November 7th, 2007, 11:37 PM
|
Private
|
|
Join Date: Jun 2007
Posts: 21
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Opossum - Game for new/newish players (recruit
Alright, I just set myself to AI. Good game to Ermor, those Jade Maidens completely bowled me over. I'm actually curious as to what a good counter would have been -- maybe I should have tried creating hordes of militia to surround/protect (and die for) my mages? Something for me to play around with in a test game I guess
|
November 8th, 2007, 12:46 AM
|
|
Sergeant
|
|
Join Date: Aug 2007
Posts: 379
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Opossum - Game for new/newish players (recruit
Let me know if you figure out
I sort of figured, if you have a strong bless and are lucky enough to find a province that that, it's pretty tough to stop you. I mean, everything has counters, right, but normally strong bless units have a recruitment limit that that lets one circumvent.
I'm not trying to diminish anyone's skill here... luck is always a prt of the game, and part of being a good player I imagine is being able to recognize and take advantage of your own.
p.s. GG Chicanist! Hope to see you around.
|
November 8th, 2007, 08:18 AM
|
Corporal
|
|
Join Date: Apr 2007
Posts: 87
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Opossum - Game for new/newish players (recruit
Well played Chicanist! You held right until the end and fought bravely. I agree that finding such a province is a great advantage. I love my Jade Maidens and they have turned into my main force. And i love special provinces and the "randomness" they add to the game. I haven't seen anyone else using strong independent troops...i cant be the only one who got amazons, am i?
|
November 8th, 2007, 01:10 PM
|
|
Sergeant
|
|
Join Date: Aug 2007
Posts: 379
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Opossum - Game for new/newish players (recruit
i have lots of nice footmen that i will unleash upon you from my indy provinces. mwa ha ha!
what do you mean all the footmen are on fire?
|
November 9th, 2007, 01:01 PM
|
Corporal
|
|
Join Date: Apr 2007
Posts: 87
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Opossum - Game for new/newish players (recruit
Guys, can we make the switch to 48 hour turn hosting? I'm really struggling to make the 24 hour deadline and the game is getting more complicated now that we reach the 40th turn mark.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|