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  #81  
Old August 25th, 2008, 07:04 PM

konming konming is offline
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Default Re: MadWar - Game On!

You can just use restart game. But of course that depends on if many people objects. As for Hinnom, we are not detered by bad starting positions, it just means more capitals to conquer. But seriously I think a restart would be fair to everyone.

As for the map,you can set a cluster of starting position so no one knows the exact capital location. Yes, Nief may benefit a bit, but then it may find triple blessed jaguar warriors, or poison archers blocked by hydras, or cold immune Ba'als? So it is not like you can just charge and kill the neighbor.

This map is the work of Calahan, you can see the nice clusters of provinces players can start in.
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  #82  
Old August 25th, 2008, 07:22 PM
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Rytek Rytek is offline
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Default Re: MadWar - Game On!

Im ok with a restart. Although I can't possibly hope for a better start. 6 provinces neighbor my capitol. All doable with my crappy starting army. Perfect indies to round out some holes in magic. A nice 400g lucky event and a national hero. /cry.
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  #83  
Old August 25th, 2008, 07:25 PM

konming konming is offline
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Default Re: MadWar - Game On!

I propose the following provinces for starting provinces (if we do get a restart):

Land: 130 94 16 37 15 77 97 202 218 237
Sea 281 236

I would link 7 to 265, and 229 to 251. This way, we add 9 provinces to continous sea and level the playing field for sea players.
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  #84  
Old August 25th, 2008, 07:29 PM

konming konming is offline
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Default Re: MadWar - Game On!

All capitals are 5 or more hexes away. Except sea provinces, They all have 5-6 neighbors.
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  #85  
Old August 25th, 2008, 07:34 PM

MadFrancis MadFrancis is offline
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Default Re: MadWar - Game On!

Quote:
Originally Posted by konming View Post
I propose the following provinces for starting provinces (if we do get a restart):

Land: 130 94 16 37 15 77 97 202 218 237
Sea 281 236

I would link 7 to 265, and 229 to 251. This way, we add 9 provinces to continous sea and level the playing field for sea players.
Sounds good, Ill start on that.
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  #86  
Old August 25th, 2008, 07:36 PM

konming konming is offline
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Default Re: MadWar - Game On!

I rechecked and made some corrections, 97->122 (it had 7 neighbors), 202->197 (it had 4). I will see if I can make it zones instead of single province. I will modify the map file and post here so we can test to see if it is OK.
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  #87  
Old August 25th, 2008, 07:39 PM

MadFrancis MadFrancis is offline
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Default Re: MadWar - Game On!

Sounds great. Trying to edit a map for another game right now and sucking it up ... can't seem to keep the computer from stacking players ontop of each other in the same province.
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  #88  
Old August 25th, 2008, 07:41 PM

konming konming is offline
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Default Re: MadWar - Game On!

You may have too few valid starting positions.
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  #89  
Old August 25th, 2008, 07:45 PM

MadFrancis MadFrancis is offline
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Default Re: MadWar - Game On!

Is there a minimum number? Its for an 11 player game and I am setting 11 starting points.
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  #90  
Old August 25th, 2008, 09:50 PM
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anticipatient anticipatient is offline
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Default Re: MadWar - Game On!

That's kind of frustrating. Oh well.

A big part of why I'm playing this game is the map. I'd strongly prefer to play the same map again.
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