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  #81  
Old September 10th, 2008, 08:10 PM
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Default Re: Warhammer Nation: Lizardmen

Are those grey fellows in the middle the undead version? If so, good show!

The skinks (I'm assuming the little guys at the top right?) look very good, as does your...thunder lizard rider?

I think my favorite would be the unit at the top left with the helmet. I always find heads hard to draw, especially if they're non-human. And adding some other critter's head ofcourse just compounds the problem. You've pulled this off flawlessly in two different versions.

I'm very jealous of your sprite-making ability, Sombre.

You do inspire me to work harder on getting graphics out, though, and ofcourse, making them look better. I'll try to add some graphics to my speculation/placeholder mods sometime this weekend, and give myself a break on dragons.
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  #82  
Old September 11th, 2008, 03:44 AM

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Default Re: Warhammer Nation: Lizardmen

Quote:
Originally Posted by HoneyBadger View Post
Are those grey fellows in the middle the undead version? If so, good show!
That's just a Sacred Saurus of Huanchi. They're stealthy and have poisoned weapons and 100% DV.
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  #83  
Old September 11th, 2008, 05:46 PM
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Default Re: Warhammer Nation: Lizardmen

Oh very nice.

Out of curiosity's sake, have you had any thoughts on doing undead/Longdead versions for your Warhammer nations? If the Devs were handed a couple nice graphic sets (and Kristoffer seems quite interested in this mod), they might be convinced to allow us to mod them in. Not that it's necessary for Warhammer Lizards or Ogres from the Warhammer point of view, but as far as Dominions goes, everybody seems to use undead in Dominions once in a while.
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  #84  
Old September 11th, 2008, 07:56 PM

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Default Re: Warhammer Nation: Lizardmen

I'm not doing it on the offchance they'll be motivated to add that modding feature.

The Ogre Kingdoms Slavelord Braugh graphic sort of demonstrates what I might do if reanimation table modding was available though.
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  #85  
Old September 11th, 2008, 08:05 PM
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Default Re: Warhammer Nation: Lizardmen

Well, we can hope that they'll add it sometime soon. Seems reasonable, since we now have variating longdead for vanilla nations (Jotuns, C'tis, Demonbred, and such) so we know it can be done, and that the Devs are interested in doing it.

P.S. As far as ogres go, with their huge guts (and all the gas you can imagine would build up inside a dead ogre), if we ever get the reanimation tables-and if by then we got the ability to add an Amulet of Vengeance power to modded units-I can just imagine Soulless ogre corpses exploding messily all over their enemies.
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  #86  
Old September 14th, 2008, 08:11 AM

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Default Re: Warhammer Nation: Lizardmen

I need an opinion on the Skink Priest.

With or without feathers?

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  #87  
Old September 14th, 2008, 09:16 AM
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Default Re: Warhammer Nation: Lizardmen

All I would recommend is to put both into the montage of sprites on page 8 of this thread and see which one is easier to visually identify.

Both look good.
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  #88  
Old September 14th, 2008, 01:46 PM

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Default Re: Warhammer Nation: Lizardmen

I find the feathered one more visually impressive, and if only one were to be used I would prefer that one.
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  #89  
Old September 14th, 2008, 01:55 PM

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Default Re: Warhammer Nation: Lizardmen

Ok feathered one it is.

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  #90  
Old September 14th, 2008, 03:03 PM

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Default Re: Warhammer Nation: Lizardmen

And here's the Sotek version. B1 mage and heretic with 40 leadership.

Want to bloodhunt? No dominion for you my friend. He's carrying a snake in case it isn't clear. I can't draw snakes. Why did it have to be snakes? [/indy]

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