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  #81  
Old February 15th, 2006, 10:53 PM
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Default Re: SC\'s vs Thugs

I don't think it would be feasible for a NATURE mage to transform into a Void monster, or to an armored Abysian Heavy Infanty, or a mounted unit (), etc etc...

There are lots of new animals. They should be added to the list. But as the units are more often differently equipped units I would hate to see Transformation changed like that.
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  #82  
Old February 15th, 2006, 11:02 PM
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Default Re: SC\'s vs Thugs

I was looking for ways for the spell to be more valuable. If the spell does maintain a nature only focus it limits the possible units. If DOM_3 does keep a nature focus then possibly adding units like an Ivy King or TreeLord or WereBear.
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  #83  
Old February 16th, 2006, 12:14 AM
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Default Re: SC\'s vs Thugs

Ivy King? Treelord? That's a bit far-fetched, don't you think?

There are lots of myths about various shape-shifter mages and such. Wizards turning into birds, wolves, bears, etc. Even into trees. But a Treelord is a bit too much! Vine men, even Vine Ogres, I could see.

Besides, I'm sure just allowing Transform to turn the caster into one of the many possible units created but not updated to Transformation's list would be enough. Moose and Bears, Great Lions, etc.

Besides, where have you seen Werebears? The only ones I remember are Jotunheim's Skinshifters mentioned in one of the DevDiaries. Oops, sorry, even they turn into wolves.
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  #84  
Old February 16th, 2006, 12:51 AM
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Default Re: SC\'s vs Thugs

Quote:
Endoperez said:
Ivy King? Treelord? That's a bit far-fetched, don't you think?

Possibility exists for turning into a Dragonfly as very rare... why not have these as very rare. Making them the jackpot of the gamble. And considering they're obviously of nature I don't think they should be banned from the possibility.

Quote:
Endoperez said:
Besides, I'm sure just allowing Transform to turn the caster into one of the many possible units created but not updated to Transformation's list would be enough. Moose and Bears, Great Lions, etc.

Well all the ones you listed have terrible MR and only two misc slots... leaving the spell as really not worth risking the nature mage. The spell has to be improved enough to be considered for use.

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Endoperez said:
Besides, where have you seen Werebears?
Just giving a possible example of a unit within DOM_3 since this change will only be made within DOM_3.
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  #85  
Old February 16th, 2006, 07:46 AM
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Default Re: SC\'s vs Thugs

Quote:
quantum_mechani said:
Quote:
Peacekeeper said:
i have a question....how do you get a dragonfly outside of a battle? am i going to have to wish/transform myself? =)
Unless you want to mod/map make or wish for it, there isn't.
Actually, there is: a failed Transform may transform the caster into a Dragonfly. It's a lot rarer than the other failed results, though.

Yay for me! The above tidbit of information has already been posted a few hours ago. I feel so useful.
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  #86  
Old February 16th, 2006, 11:46 AM

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Default Re: SC\'s vs Thugs


You'd get a (potientially?) feebleminded dragonfly commander from a transform, right? So no need to GoR, although wasn't that the point -- to show how you have nature gems to waste?
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  #87  
Old February 16th, 2006, 11:58 AM
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Default Re: SC\'s vs Thugs

The commander will be feeble-minded: failed Transform changes the body (Foul Spawns are the common ones) and the mind (sanity is so fleeting).

The goal was indeed to waste as much resources (most notably gems, but also mage-time and so on). I believe the Dragonfly qualifies, though: Transform very rarely produces Dragonflies, so you will need to spend a lot of mage-turns and gems (8 per attempt) to get your Dragonfly, and then you still need to cure the feeble-mindedness for maximum effect. It would be *so* fun to have a Dragonfly with *high* magic paths, wouldn't it?
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  #88  
Old February 16th, 2006, 12:02 PM

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Default Re: SC\'s vs Thugs


Can you enslave/charm/hellbind a dragonfly from a swarm casting? Or a shark from summon sharks? I'd prefer a shark (no not a shark knight) over a dragonfly.
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  #89  
Old February 16th, 2006, 12:26 PM
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Default Re: SC\'s vs Thugs

Quote:
Oversway said:

Can you enslave/charm/hellbind a dragonfly from a swarm casting? Or a shark from summon sharks? I'd prefer a shark (no not a shark knight) over a dragonfly.
Creatures that vanish at the end of a battle... vanish at the end of a battle. Regardless of whether they've switched sides. I read something on these boards about Ghost Rider wraith lords being the exception to this rule, but I've yet to test it myself, and am pretty strongly inclined to doubt it.

Edit: Well, that settles it. I'm adding "land sharks" to the Dom III wishlist.
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