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January 23rd, 2004, 10:59 PM
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National Security Advisor
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Re: Ship weapon loadout
Quote:
Originally posted by primitive:
Also, for late game with Battleships and Dreads, you are right in your statement that an extra PDC does not matter. When people are putting 3 on their destroyers and LCs and then add some extra PDC ships to their fleets, it does matter.
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See now you are shifting arguments on me.
Primitive, would it be flaming you for me to tell you to stop pulling a Fyron?
However, this does perhaps explain why you might have seen some games where fighters were a deciding factor. Since Koth games do tend to end during that phase of the game. But I'd still call that the early game. It's just that Koth games tend to end in the early game.
Geoschmo
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January 24th, 2004, 12:08 AM
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Major
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Re: Ship weapon loadout
I did not do any namedropping, but when you mention it
But I've seen much much worse Geo, I truly have.
And lets call it a minor flame. I can live with it
I agree most KOTH games can be defined as "early game", but even the largest games goes through an "early game" phase. Unless you get into diplomatic trouble, getting ahead of the pack can be quite rewarding.
Allthough I seldom use fighter in mid/late game due to the micromanagement, I still believe they are effective. In fact I'm plan to rely quite heavily on them in a largish game right now where my available space is not quite at the level I want/need. I'll keep you posted on the results
(To those in games with me: Remember, I might be bluffing )
Fyron:
You seems to know a whole lot about the best strategies for these small games without playing in them yourself. Maybe it's time for you to put your money where your mouth is
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January 24th, 2004, 12:29 AM
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Shrapnel Fanatic
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Re: Ship weapon loadout
Again, I am forced to defer to Geo's post, which echos previous statements I have made alluding to 1 v 1 games primarily being early game situations... I certainly have had enough experience in early game situations to be able to theorize about various strategies and such. I have played in several 1 v 1 games anyways.
1 v 1 games remove the elements of playing SE4 in multiplayer that are the most fun to me... just one opponent turns it into a purely competitive match, which is little fun to me. This is why I am not in KOTH.
[ January 23, 2004, 22:31: Message edited by: Imperator Fyron ]
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January 24th, 2004, 12:55 AM
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Lieutenant Colonel
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Re: Ship weapon loadout
For those Shrapnel Fanatics:
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January 24th, 2004, 03:22 AM
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Re: Ship weapon loadout
can't see the pic.
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January 24th, 2004, 03:29 AM
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Shrapnel Fanatic
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Re: Ship weapon loadout
So hit quote on his post, get the URL and put it in the address bar. The pic loads for me.
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January 24th, 2004, 03:32 AM
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Re: Ship weapon loadout
works now.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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January 24th, 2004, 05:30 AM
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Re: Ship weapon loadout
geo... I once played what I call a perfect game against you using fighters and carriers... I did not lose a single ship or planet
WP are good... They can slow down some one... Esp... with the mounts...
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January 28th, 2004, 10:44 PM
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Re: Ship weapon loadout
i'm re-using this thread for another question along the lines of the original one...
i'm gearing up for a major... uhhh... cleansing of the universe. I have 6 fleets that can operate independantly for indefinite periods of time (they have repair & resupply capabilities), each with 10 dreadnaughts. I honestly do not expect the AI to pose *too* much of a challenge... and even then i can rebuild the whole fleet in under 10 turns.
Anyways, I want to include carriers (just for fun). But I cannot seem to decide between a designing a carrier that can launch 30 fighters each combat turn (and hold 168 heavy fighters) or a carrier than can launch 20/turn (and hold 302 heavy fighters).
Which of the two would seem better, and why? I have some ideas of my own, but they are why I can't choose either option - i don't see a clear advantage in either design.
Oh, and the simulations don't seem to help much... I haven't engaged the enemy in a while, and my intelligence can't steal their ship plans. I sort of closed all but 2 wormholes leading into my territory, and these are guarded by my older carriers and fleets.
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January 28th, 2004, 10:53 PM
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National Security Advisor
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Re: Ship weapon loadout
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