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  #81  
Old January 22nd, 2003, 12:52 PM
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Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

Thank you all for the great suggestions, I am currently working through them and look foward to sharing the end product with you all. In the mean time, PATCH 5 is availible for download in the Download section in both the Data and Ship set threads. -or-

AST Mod Patch 5 v1.5

NOTE: Please install Patch 4 prior to Patch 5 if your upgrading from AST mod Light. If your upgrading from AST Mod Full, then all you need is Patch 5.

AST Mod Patch 4 v1.4

[ January 22, 2003, 10:54: Message edited by: Atrocities ]
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  #82  
Old January 22nd, 2003, 01:03 PM
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Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

Thanks for this great mod. I hope that you keep adding to it and make it even better.

Q. Are you going to add the new Dominion ships to your mod?

Suggestions.

1. Increase the supply use for each ship. Right now supply useage is really low.
2. Remove a few classes of ships. Make it more Trek like.
3. Make it a requirement that all ships have to have at least one fighter bay. (Call it a shuttle bay)
4. Add more technology
5. I agree, move Daystrum Institute to Federation Technology level 2.

Q. Will you continue to support this mod once Captain Kwok releases his St TNG mod?

Q. If you do continue to support this mod after the TNG mod is released, what can we expect?

Q. For the next patch, what will it consist of, anything new, fixes, or other?

Again, thanks for making the mod it really is a lot of fun.
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  #83  
Old January 22nd, 2003, 04:44 PM
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Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

thnx,

umm, i rather have it that both work, cause i reseached them both already ...

Maybe something else (don't know if it works or maybe is already so), but isn't it an idea to let it be like this: that the solar sails use no fuel. Cause if there is no "advantage", why bother to research the sails at all??

R.
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  #84  
Old January 22nd, 2003, 09:23 PM
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Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

For use with smaller ships that are to small to use a Warp Engine. I am looking into the bug though.
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  #85  
Old January 23rd, 2003, 03:48 AM
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Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

[quote]

Q. Are you going to add the new Dominion ships to your mod?

Q. Will you continue to support this mod once Captain Kwok releases his St TNG mod?

Q. If you do continue to support this mod after the TNG mod is released, what can we expect?

Q. For the next patch, what will it consist of, anything new, fixes, or other?
quote]

Answer: Yes
Answer: No this mod and the TNG mod are in the process of being combined.
Answer: Read above.
Answer: At this point, there may not be a next patch for some time.
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  #86  
Old January 23rd, 2003, 06:48 AM
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Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

I kind of sprung the idea of combining the mods yesterday on Atrocities and have pushed it forward eagerly, but once we get organized it shouldn't be long before stuff gets put out.
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  #87  
Old January 24th, 2003, 03:26 AM
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Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

One way or another, we will have a great trek mod.
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  #88  
Old January 27th, 2003, 11:58 AM

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Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

I've installed this mod and tried it out but can't get the new planets from the imagemod to work. They are placed in systems but do not show up on the space grid. If I click on the invisible planets (marked by moon counters or habitablity stars) then an image shows up on where the planets statistics are. I've had success using imagemod planets before but i'm out of ideas so any help would be appriecated.
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  #89  
Old January 27th, 2003, 01:01 PM
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Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

You need to rename the NewPlanets.bmp file to Planets.bmp. The Image Mod readme explains this.
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  #90  
Old January 27th, 2003, 01:05 PM

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Default Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)

Must be going blind. Thanks for the help.
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