.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #81  
Old August 25th, 2008, 07:04 PM

konming konming is offline
Second Lieutenant
 
Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
konming is on a distinguished road
Default Re: MadWar - Game On!

You can just use restart game. But of course that depends on if many people objects. As for Hinnom, we are not detered by bad starting positions, it just means more capitals to conquer. But seriously I think a restart would be fair to everyone.

As for the map,you can set a cluster of starting position so no one knows the exact capital location. Yes, Nief may benefit a bit, but then it may find triple blessed jaguar warriors, or poison archers blocked by hydras, or cold immune Ba'als? So it is not like you can just charge and kill the neighbor.

This map is the work of Calahan, you can see the nice clusters of provinces players can start in.
Reply With Quote
  #82  
Old August 25th, 2008, 07:22 PM
Rytek's Avatar

Rytek Rytek is offline
Second Lieutenant
 
Join Date: Mar 2007
Location: Holbrook,AZ
Posts: 456
Thanks: 3
Thanked 11 Times in 11 Posts
Rytek is on a distinguished road
Default Re: MadWar - Game On!

Im ok with a restart. Although I can't possibly hope for a better start. 6 provinces neighbor my capitol. All doable with my crappy starting army. Perfect indies to round out some holes in magic. A nice 400g lucky event and a national hero. /cry.
Reply With Quote
  #83  
Old August 25th, 2008, 07:25 PM

konming konming is offline
Second Lieutenant
 
Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
konming is on a distinguished road
Default Re: MadWar - Game On!

I propose the following provinces for starting provinces (if we do get a restart):

Land: 130 94 16 37 15 77 97 202 218 237
Sea 281 236

I would link 7 to 265, and 229 to 251. This way, we add 9 provinces to continous sea and level the playing field for sea players.
Reply With Quote
  #84  
Old August 25th, 2008, 07:29 PM

konming konming is offline
Second Lieutenant
 
Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
konming is on a distinguished road
Default Re: MadWar - Game On!

All capitals are 5 or more hexes away. Except sea provinces, They all have 5-6 neighbors.
Reply With Quote
  #85  
Old August 25th, 2008, 07:34 PM

MadFrancis MadFrancis is offline
Corporal
 
Join Date: Aug 2008
Location: Portland, Oregon, USA, Earth, Sol System
Posts: 157
Thanks: 4
Thanked 3 Times in 3 Posts
MadFrancis is on a distinguished road
Default Re: MadWar - Game On!

Quote:
Originally Posted by konming View Post
I propose the following provinces for starting provinces (if we do get a restart):

Land: 130 94 16 37 15 77 97 202 218 237
Sea 281 236

I would link 7 to 265, and 229 to 251. This way, we add 9 provinces to continous sea and level the playing field for sea players.
Sounds good, Ill start on that.
Reply With Quote
  #86  
Old August 25th, 2008, 07:36 PM

konming konming is offline
Second Lieutenant
 
Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
konming is on a distinguished road
Default Re: MadWar - Game On!

I rechecked and made some corrections, 97->122 (it had 7 neighbors), 202->197 (it had 4). I will see if I can make it zones instead of single province. I will modify the map file and post here so we can test to see if it is OK.
Reply With Quote
  #87  
Old August 25th, 2008, 07:39 PM

MadFrancis MadFrancis is offline
Corporal
 
Join Date: Aug 2008
Location: Portland, Oregon, USA, Earth, Sol System
Posts: 157
Thanks: 4
Thanked 3 Times in 3 Posts
MadFrancis is on a distinguished road
Default Re: MadWar - Game On!

Sounds great. Trying to edit a map for another game right now and sucking it up ... can't seem to keep the computer from stacking players ontop of each other in the same province.
Reply With Quote
  #88  
Old August 25th, 2008, 07:41 PM

konming konming is offline
Second Lieutenant
 
Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
konming is on a distinguished road
Default Re: MadWar - Game On!

You may have too few valid starting positions.
Reply With Quote
  #89  
Old August 25th, 2008, 07:45 PM

MadFrancis MadFrancis is offline
Corporal
 
Join Date: Aug 2008
Location: Portland, Oregon, USA, Earth, Sol System
Posts: 157
Thanks: 4
Thanked 3 Times in 3 Posts
MadFrancis is on a distinguished road
Default Re: MadWar - Game On!

Is there a minimum number? Its for an 11 player game and I am setting 11 starting points.
Reply With Quote
  #90  
Old August 25th, 2008, 09:50 PM
anticipatient's Avatar

anticipatient anticipatient is offline
Sergeant
 
Join Date: Jun 2008
Location: Seattle, Wa
Posts: 293
Thanks: 0
Thanked 1 Time in 1 Post
anticipatient is on a distinguished road
Default Re: MadWar - Game On!

That's kind of frustrating. Oh well.

A big part of why I'm playing this game is the map. I'd strongly prefer to play the same map again.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:34 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.