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May 8th, 2010, 11:46 PM
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BANNED USER
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Join Date: Jan 2009
Location: a small farm
Posts: 340
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Thanked 103 Times in 42 Posts
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Re: Mytheology Pretenders 3
I really like your changes. You should spawn your own thread and take over this mod. You could even do it at that unmentionable place.
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May 4th, 2010, 12:21 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Mytheology Pretenders 3
Personally I love this mod, and never considered it to be an effort at balance. If anything it was rather on my list of mods going the other direction. Games with Mytheology, both heroes mods, magic sites mod, cpcs for more spells, and single age. In fact, the only one I havent found yet is a mod for adding more equipment to the game
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May 9th, 2010, 09:32 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
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Re: Mytheology Pretenders 3
Pyg, You are just saying that to get the link into this thread .
And I'm afraid to go there. Sombre might say something nasty.
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May 9th, 2010, 10:33 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: Mytheology Pretenders 3
Well a new thread would allow you to edit the first post to make it easier for people to find the latest version as people have gotten used to here.
It also might allow a split between a version of Mytheology for balance, and one not.
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May 21st, 2010, 03:40 PM
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Corporal
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Join Date: Oct 2009
Location: Moscow
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Re: Mytheology Pretenders 3
Isn't a "sea of scarabs" somewhat overpowered spell? It looks like a single pan with 2 nature gems can easily summon about 1000 scarabs (I don't know parameters of a single scarab). With this number, it's possible, for example, to block an attack of SC, it's not a small task to kill several hundrets of units in 50 turns. The spell creeping doom, also it require 3 nature, will cause the same amount of fatique, it costs 2 gems, and it makes only 70 creatures, i.e. six times less. I don't think creeping doom looks like a weak or not cost-efficient spell.
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June 5th, 2010, 03:17 AM
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Private
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Join Date: Jul 2007
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Re: Mytheology Pretenders 3
Where can you download the latest version?
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June 5th, 2010, 01:16 PM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
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Re: Mytheology Pretenders 3
Previous page is the last one that somewhat works. http://forum.shrapnelgames.com/showp...9&postcount=73 There. But this is a slightly different version than the one created by Psientist, some small updates have been done in the interest of game balance. And all the holy spells have been removed. See that post for the details.
I haven't forgot this mod. I'm currently working on it. I already fixed a few other bugs (including a few that have been around for years). And moved some of the monsternrs around, to make it compatible with endgame diversity and CBM 1.6.
When I release that version I'll start a new topic.
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June 13th, 2010, 04:58 PM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
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Thanked 120 Times in 93 Posts
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Re: Mytheology Pretenders 3
Quote:
Originally Posted by Soyweiser
When I release that version I'll start a new topic.
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Get my version here: http://forum.shrapnelgames.com/showthread.php?t=45787
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