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  #81  
Old May 14th, 2004, 10:35 PM
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Default Re: The SE4 companion - Why the long wait?.

[/qb][/quote]Will resume work on monday evening. [/QB][/quote]

Great...can't wait...keep up the great work...

Kana
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  #82  
Old May 15th, 2004, 12:40 AM
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Default Re: The SE4 companion - Why the long wait?.

Will this be open source, perchance? Not much reason not to do so...
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  #83  
Old May 15th, 2004, 07:29 AM
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Default Re: The SE4 companion - Why the long wait?.

Quote:
Originally posted by Imperator Fyron:
Will this be open source, perchance? Not much reason not to do so...
I don't want several parallel Versions to pop up, also there is the coding of the passwords.

I'll think about it but I won't release the source before it's finished anyway.

(And it's far from finished...)

[ May 15, 2004, 06:32: Message edited by: Ruatha ]
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  #84  
Old May 15th, 2004, 10:49 AM
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Default Re: The SE4 companion - Why the long wait?.

Looking forward to it.
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  #85  
Old May 15th, 2004, 12:51 PM
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Default Re: The SE4 companion - Why the long wait?.

Security for the password coding should not be a problem as long as all the players passwords are stored locally with an .ini file or something. That way even if the source code allows a person to crack that, they still would only have access to their own passwords.
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  #86  
Old May 15th, 2004, 11:46 PM
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Default Re: The SE4 companion - Why the long wait?.

Yes, Admiral wrote it. I'm not sure how much help we can give you on that though. RTC is a java app that is heavily tied to the workings of PBW as a whole. The programs use a lot of the same code and the functions work together. I'm not saying it would be impossible to make a standalone application. And I think it would be great if you could. This thing you are working on seems like a great idea. But I don't know how much the exsisting RTC code will help in that area.
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  #87  
Old May 16th, 2004, 01:44 AM
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Default Re: The SE4 companion - Why the long wait?.

Quote:
Originally posted by geoschmo:
Security for the password coding should not be a problem as long as all the players passwords are stored locally with an .ini file or something. That way even if the source code allows a person to crack that, they still would only have access to their own passwords.
Yes, that is the idea, but I still think that when I release the sourcecode I'll remove the local password encoding.
Otherwise there's no need of password encoding.

Still need help with the PBW RTC though, was it Admiral who made it Geo?
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  #88  
Old May 16th, 2004, 03:03 PM
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Default Re: The SE4 companion - Why the long wait?.

I'll try to get into contact with the Admiral and see if he can tell me some useful info, otherwise I'l have to skip that part and let it use the mail functions instead.

So far I've worked most on the editor, right now it's better than the Last ver of the SE4 history editor, good.

[ May 16, 2004, 18:38: Message edited by: Ruatha ]
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  #89  
Old May 17th, 2004, 05:35 AM
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Default Re: The SE4 companion - Why the long wait?.

Quote:
Originally posted by Ruatha:
I don't want several parallel Versions to pop up, also there is the coding of the passwords.
If you want to crack passwords, you just have to write a program that loads the game with command line options... it will be a bit slow, but quite doable. I don't think this is much of an issue.
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  #90  
Old May 17th, 2004, 09:31 AM
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Default Re: The SE4 companion - Why the long wait?.

Quote:
Originally posted by Imperator Fyron:
quote:
Originally posted by Ruatha:
I don't want several parallel Versions to pop up, also there is the coding of the passwords.
If you want to crack passwords, you just have to write a program that loads the game with command line options... it will be a bit slow, but quite doable. I don't think this is much of an issue.
You mean brute force cracking? It would be too slow...
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