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  #81  
Old May 6th, 2005, 06:53 PM
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Default Re: Slugfest 3 (closed)

Life is peaceful and easy under the rule of the Great Spider Lord. May you all soon learn the joy of such truth.
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  #82  
Old May 9th, 2005, 10:11 AM

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Default Re: Slugfest 3 (closed)

I'm not sure how to balance the boredom of not having a turn for two more days vs the boredom of going to war with someone who can't make the turn this time around.

Edit: well I guess it just a turn. I'm bored
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  #83  
Old May 10th, 2005, 01:19 AM

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Default Re: Slugfest 3 (closed)

Quote:
Turms said:
I am slightly disappointed - I have yet to fight human opponents. I am sure things will heat up in this part of Ringworld too...

Turms - Arcoscephale
I would suggest attacking Pangaea. He and I had a massive fight and we both lost a huge pile of stuff. I did manage to kill 90% of a big army of his on the turn before I staled. Pangaea will be very easy pickings right now, especially since I am now causing major unrest in much of his territories!

It is amazing just how poor was the starting spot for me, Pangaea, and Caelum as compared to Arco. In fact, the three of us are killing each other just to get out of the game at this point.

This map still needs a bit of work to be playable.


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  #84  
Old May 10th, 2005, 12:02 PM

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Default Re: Slugfest 3 (closed)


Yeah, I think there too many of the same land type in next to each other.
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  #85  
Old May 10th, 2005, 12:14 PM
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Default Re: Slugfest 3 (closed)

Yeah, a lot of the lands are wasteland or the equivalent. At least around me. If it weren't for so many magic sights I wouldn't want to leave my capitol!
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  #86  
Old May 17th, 2005, 07:54 PM
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Default Re: Slugfest 3 (open)

I just wanted to add that I am getting a real kick out of this map. It is really cool.
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  #87  
Old May 17th, 2005, 08:09 PM
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Default Re: Slugfest 3 (open)

I like the map, too, but I am sorry to hear that some people don't get a balanced start.
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  #88  
Old June 7th, 2005, 06:39 PM
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Default Re: Slugfest 3 (open)

So, what's the news?

I need some dirt! I hear that the Jotun Giants and C'Tis are at war. And of course, the C'Tis PIG attacked the meek inhabitants of the Machakan Jungle. The C'Tis PIG shall soon learn the wrath of the Great Spider Lord!!! <Drums beating> [img]/threads/images/Graemlins/Bug.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Bug.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Bug.gif[/img]
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  #89  
Old June 7th, 2005, 06:54 PM
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Default Re: Slugfest 3 (open)

It would be interesting to hear what's going on on the other side of the wheel...
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  #90  
Old June 7th, 2005, 08:05 PM

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Default Re: Slugfest 3 (open)

Well, I slaughtered a big pile some carrion wimps and was then utterly slaughtered in turn by a nearly unbeatable Vampire Queen. I am afraid T'ien Ch'i does not have the proper mages to kill a VQ without a lot of research and artifacts that I likely will never achieve with my drain scale. Maybe Arco can kill the VQ a few times with his astral mages and take the Pangaea capitol. I earlier had a serious blow to my fortune when I lost a key national hero (the stealthy guy with [img]/threads/images/Graemlins/icon45.gif[/img]) because of a turn stale.

I also killed a bunch of Caelum wimps and caused some unrest before he begged me for a peace treaty.

Just to let everybody know, I intend to go [img]/threads/images/Graemlins/icon13.gif[/img] when I leave for France on June 17 and let my three neighbors take my sorry wastelands [img]/threads/images/Graemlins/Poison.gif[/img] for their own nefarious purposes. Getting a sub is pointless since I have no chance at all with a weak nation in a horrid starting spot.

Nothing has gone my way in this game and I will soon have to relinquish my title of Slugfest Champion [img]/threads/images/Graemlins/icon09.gif[/img] to some other Pretender.
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