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October 7th, 2005, 08:28 PM
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General
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Join Date: Nov 2000
Posts: 3,013
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Re: Ermor Themes
Quote:
Alneyan said:
Inquisitors aren't stealthy, unless I am grossly mistaken. Stealth priests still have to "uncloak" to preach however, so you will need to spend one turn in the province, and pray the Nine that the hordes aren't going to attack you (that sounds unlikely, if they have seen your lovely Inquisitors).
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Stealthy priests remain stealthy while preaching in enemy territory. Friar's don't really affect high dominion however.
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October 26th, 2005, 07:47 AM
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Second Lieutenant
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Join Date: Mar 2004
Location: Gdansk, Poland
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Re: Ermor Themes
THat's a twisted question I have, but here it goes...
People consider Marignon a weak-ish nation in multiplayer. While I'm not able to check this myself, I have a fun idea how to make it dangerous.
Ally with Ermor.
From what I hear, Ermor is quite dangerous and that's why people tend to gang up on it early. If Ermor is left alone, it becomes much more dangerous, right ? And it's still more dangerous to others than to you, I suppose. Once Ermor gets dangerous, crippling some of your enemies in process, you (theoreticaly) should be able to fight it reasonably. I mean, Marignon is quite nicely equipped to fight undead, right ? And stop Ermor's dominion with inquisitors. It would be like riding a tiger, but maybe - just maybe - easier to pull off than winning conventionally ?
__________________
Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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October 26th, 2005, 11:21 AM
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Second Lieutenant
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Join Date: Feb 2004
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Re: Ermor Themes
Quote:
B0rsuk said:
THat's a twisted question I have, but here it goes...
People consider Marignon a weak-ish nation in multiplayer. While I'm not able to check this myself, I have a fun idea how to make it dangerous.
Ally with Ermor.
From what I hear, Ermor is quite dangerous and that's why people tend to gang up on it early. If Ermor is left alone, it becomes much more dangerous, right ? And it's still more dangerous to others than to you, I suppose. Once Ermor gets dangerous, crippling some of your enemies in process, you (theoreticaly) should be able to fight it reasonably. I mean, Marignon is quite nicely equipped to fight undead, right ? And stop Ermor's dominion with inquisitors. It would be like riding a tiger, but maybe - just maybe - easier to pull off than winning conventionally ?
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I like the way you think!
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November 12th, 2005, 12:54 PM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
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Ermor Theme with ALL-Death magic only?
Is it possible to play SG/AE with a pretender that only knows Death Magic?
I would consider it impossible, since how would one defend against e.g. against massed Flaming Arrows without Rain or a Staff of Storm?
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November 12th, 2005, 02:11 PM
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General
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Join Date: May 2004
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Re: Ermor Theme with ALL-Death magic only?
Darkness?
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November 12th, 2005, 02:32 PM
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Colonel
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Re: Ermor Theme with ALL-Death magic only?
or just the fact that by the time flaming arrows could actually be massed you could probably be bringing 1000+ troops to a battle (with AE) not to mention empower, since you get quite alot of gems (and dusk elders get 1 random so 30 gems to reach lvl 2 then most paths have a booster
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November 12th, 2005, 10:29 PM
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First Lieutenant
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Re: Ermor Theme with ALL-Death magic only?
Quote:
shovah said:
or just the fact that by the time flaming arrows could actually be massed you could probably be bringing 1000+ troops to a battle (with AE) not to mention empower, since you get quite alot of gems (and dusk elders get 1 random so 30 gems to reach lvl 2 then most paths have a booster
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Hah. So you are saying by turn 10 AE will have both 1000+ troops and enough gems to empower dusk elders. Let alone enough research.
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November 13th, 2005, 09:49 AM
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Colonel
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Re: Ermor Theme with ALL-Death magic only?
no im not, im also not saying that there is a high chance of someone marching in with a ton of flaming archers. especially considering the supply problems that will either force them to be A: too small to threaten you B:take more time to forge supply items or C:too afraid to attack you anyway
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November 14th, 2005, 02:32 PM
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General
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Re: Ermor Theme with ALL-Death magic only?
Marignon crossbowman will not survive in melee combat against longdead or soulless, so it doesn't matter that much if they are diseased from starvation.
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November 15th, 2005, 08:11 AM
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Captain
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Join Date: Feb 2004
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Re: Ermor Themes
I did not find it difficult to march into SoulGate with dozens of starved, cheap disposable 8gp shortbows and a fire mage to wreak havoc against an unexperienced player...but this is not the point!
It was just one example and I was generally wondering whether it can be considered a mistake to play undead Ermor in MP with a Death-only pretender. Death magic is pretty versatile, but is it versatile enough?
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Darkness is good advice, I forgot about that actually. It probably counters a lot except battlefield-wide destruction like Wrathing Squads. How would I counter against Darkness besides enlisting undead myself?
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