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  #81  
Old October 7th, 2005, 08:28 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Ermor Themes

Quote:
Alneyan said:
Inquisitors aren't stealthy, unless I am grossly mistaken. Stealth priests still have to "uncloak" to preach however, so you will need to spend one turn in the province, and pray the Nine that the hordes aren't going to attack you (that sounds unlikely, if they have seen your lovely Inquisitors).
Stealthy priests remain stealthy while preaching in enemy territory. Friar's don't really affect high dominion however.
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  #82  
Old October 26th, 2005, 07:47 AM
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Default Re: Ermor Themes

THat's a twisted question I have, but here it goes...

People consider Marignon a weak-ish nation in multiplayer. While I'm not able to check this myself, I have a fun idea how to make it dangerous.

Ally with Ermor.

From what I hear, Ermor is quite dangerous and that's why people tend to gang up on it early. If Ermor is left alone, it becomes much more dangerous, right ? And it's still more dangerous to others than to you, I suppose. Once Ermor gets dangerous, crippling some of your enemies in process, you (theoreticaly) should be able to fight it reasonably. I mean, Marignon is quite nicely equipped to fight undead, right ? And stop Ermor's dominion with inquisitors. It would be like riding a tiger, but maybe - just maybe - easier to pull off than winning conventionally ?
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  #83  
Old October 26th, 2005, 11:21 AM
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Default Re: Ermor Themes

Quote:
B0rsuk said:
THat's a twisted question I have, but here it goes...

People consider Marignon a weak-ish nation in multiplayer. While I'm not able to check this myself, I have a fun idea how to make it dangerous.

Ally with Ermor.

From what I hear, Ermor is quite dangerous and that's why people tend to gang up on it early. If Ermor is left alone, it becomes much more dangerous, right ? And it's still more dangerous to others than to you, I suppose. Once Ermor gets dangerous, crippling some of your enemies in process, you (theoreticaly) should be able to fight it reasonably. I mean, Marignon is quite nicely equipped to fight undead, right ? And stop Ermor's dominion with inquisitors. It would be like riding a tiger, but maybe - just maybe - easier to pull off than winning conventionally ?
I like the way you think!
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  #84  
Old November 12th, 2005, 12:54 PM
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Default Ermor Theme with ALL-Death magic only?

Is it possible to play SG/AE with a pretender that only knows Death Magic?

I would consider it impossible, since how would one defend against e.g. against massed Flaming Arrows without Rain or a Staff of Storm?
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  #85  
Old November 12th, 2005, 02:11 PM

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Default Re: Ermor Theme with ALL-Death magic only?

Darkness?
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  #86  
Old November 12th, 2005, 02:32 PM

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Default Re: Ermor Theme with ALL-Death magic only?

or just the fact that by the time flaming arrows could actually be massed you could probably be bringing 1000+ troops to a battle (with AE) not to mention empower, since you get quite alot of gems (and dusk elders get 1 random so 30 gems to reach lvl 2 then most paths have a booster
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  #87  
Old November 12th, 2005, 10:29 PM

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Default Re: Ermor Theme with ALL-Death magic only?

Quote:
shovah said:
or just the fact that by the time flaming arrows could actually be massed you could probably be bringing 1000+ troops to a battle (with AE) not to mention empower, since you get quite alot of gems (and dusk elders get 1 random so 30 gems to reach lvl 2 then most paths have a booster
Hah. So you are saying by turn 10 AE will have both 1000+ troops and enough gems to empower dusk elders. Let alone enough research.
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  #88  
Old November 13th, 2005, 09:49 AM

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Default Re: Ermor Theme with ALL-Death magic only?

no im not, im also not saying that there is a high chance of someone marching in with a ton of flaming archers. especially considering the supply problems that will either force them to be A: too small to threaten you B:take more time to forge supply items or C:too afraid to attack you anyway
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  #89  
Old November 14th, 2005, 02:32 PM
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Default Re: Ermor Theme with ALL-Death magic only?

Marignon crossbowman will not survive in melee combat against longdead or soulless, so it doesn't matter that much if they are diseased from starvation.
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  #90  
Old November 15th, 2005, 08:11 AM
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Default Re: Ermor Themes

I did not find it difficult to march into SoulGate with dozens of starved, cheap disposable 8gp shortbows and a fire mage to wreak havoc against an unexperienced player...but this is not the point!

It was just one example and I was generally wondering whether it can be considered a mistake to play undead Ermor in MP with a Death-only pretender. Death magic is pretty versatile, but is it versatile enough?

---

Darkness is good advice, I forgot about that actually. It probably counters a lot except battlefield-wide destruction like Wrathing Squads. How would I counter against Darkness besides enlisting undead myself?
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