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				November 15th, 2006, 07:53 AM
			
			
			
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 Sergeant |  | 
					Join Date: Feb 2001 Location: Belmont, CA USA 
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				 Re: SE 5 Editor 
 OK, I'm sick of starting a new thread for every release of the editor, so I'll just announce it here from now on 
Version 1.3 is released Added Component Enhancements EditorAdded Planet Sizes editorAdded more script functionsBetter behavior when cancelling setting of mod directoryAdded Validate All button to editorsEnabled Help Menu itemEnabled Tech Tree to be resized better
 
Enjoy!  I'm off to GenCon for the weekend   |  
	
		
	
	
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				November 18th, 2006, 08:56 PM
			
			
			
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 Corporal |  | 
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				 Re: SE 5 Editor 
 Hi, 
First of all, you should know I stopped editing the files manually and I'm currently using only your editor    
Then, I met another problem. I added many pictures into Bmp_TechIcons.bmp as I have many new techs. To do so I increased the height of the bitmap and added 5 lines of pics. However, while the image reference of 169 is ok in the game, the editor complains about it:
CG_Claws: * Invalid Picture # 169: e:\jeux\space empires v\Pictures\UI\Bmp_TechIcons.bmp only contains images [1 - 168]
 
 
EDIT: one more consequence is the impossibility to see the tech tree while the problem remains:
 See the end of this message for details on invoking
 just-in-time (JIT) debugging instead of this dialog box.
 
 ************** Exception Text **************
 System.ArgumentNullException: Value cannot be null.
 Parameter name: image
 at System.Drawing.Graphics.DrawImage(Image image, Int32 x, Int32 y)
 at System.Drawing.Graphics.DrawImageUnscaled(Image image, Rectangle rect)
 at Se5Editor.TechAreasForm.panelTechTree_Paint(Object sender, PaintEventArgs e)
 at System.Windows.Forms.Control.OnPaint(PaintEventArg  s e)
 at System.Windows.Forms.Control.PaintWithErrorHandlin  g(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)
 at System.Windows.Forms.Control.WmPaint(Message& m)
 at System.Windows.Forms.Control.WndProc(Message& m)
 at System.Windows.Forms.ScrollableControl.WndProc(Mes  sage& m)
 at System.Windows.Forms.ControlNativeWindow.OnMessage  (Message& m)
 at System.Windows.Forms.ControlNativeWindow.WndProc(M  essage& m)
 at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
 
 
 ************** Loaded Assemblies **************
 mscorlib
 Assembly Version: 1.0.5000.0
 Win32 Version: 1.1.4322.573
 CodeBase: <a href="file:///d:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll" target="_blank">file:///d:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll</a>
 ----------------------------------------
 Se5Editor
 Assembly Version: 1.3.0.0
 Win32 Version: 1.3.0.0
 CodeBase: <a href="file:///D:/Documents%20and%20Settings/thuylvain.MAIN/Mes%20documents/SEV/Space%20Empires%20V%20Editor/Se5Editor.exe" target="_blank">file:///D:/Documents%20and%20Settings/thuylvain.MAIN/Mes%20documents/SEV/Space%20Empires%20V%20Editor/Se5Editor.exe</a>
 ----------------------------------------
 System.Windows.Forms
 Assembly Version: 1.0.5000.0
 Win32 Version: 1.1.4322.573
 CodeBase: <a href="file:///d:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll" target="_blank">file:///d:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll</a>
 ----------------------------------------
 System
 Assembly Version: 1.0.5000.0
 Win32 Version: 1.1.4322.573
 CodeBase: <a href="file:///d:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll" target="_blank">file:///d:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll</a>
 ----------------------------------------
 System.Drawing
 Assembly Version: 1.0.5000.0
 Win32 Version: 1.1.4322.573
 CodeBase: <a href="file:///d:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll" target="_blank">file:///d:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll</a>
 ----------------------------------------
 
 ************** JIT Debugging **************
 To enable just in time (JIT) debugging, the config file for this
 application or machine (machine.config) must have the
 jitDebugging value set in the system.windows.forms section.
 The application must also be compiled with debugging
 enabled.
 
 For example:
 
 <configuration>
 <system.windows.forms jitDebugging="true" />
 </configuration>
 
 When JIT debugging is enabled, any unhandled exception
 will be sent to the JIT debugger registered on the machine
 rather than being handled by this dialog.
 
 
 
(I hope I am clearer than last time...)
			
			
			
			
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				November 19th, 2006, 09:50 PM
			
			
			
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 Sergeant |  | 
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				 Re: SE 5 Editor 
 Interesting.  I didn't realize the game could expand on the pictures in that file.  Well, that's easily fixable at least.  I'll make sure that's in the new version, due in the next day or so. |  
	
		
	
	
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				November 20th, 2006, 03:11 PM
			
			
			
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 Corporal |  | 
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				 Re: SE 5 Editor 
 Thanks, I'm heavily working on that file and while it is still usable, it's not as nice (are we becoming demanding?   ) |  
	
		
	
	
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				November 20th, 2006, 03:41 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: SE 5 Editor 
 All such mini icon files are expandable, to my knowledge. |  
	
		
	
	
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				November 20th, 2006, 04:00 PM
			
			
			
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 Corporal |  | 
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				 Re: SE 5 Editor 
 Solved ! Thanks !   |  
	
		
	
	
	
	
	
	
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