|
|
|
 |
|

November 15th, 2006, 07:53 AM
|
Sergeant
|
|
Join Date: Feb 2001
Location: Belmont, CA USA
Posts: 285
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE 5 Editor
OK, I'm sick of starting a new thread for every release of the editor, so I'll just announce it here from now on
Version 1.3 is released - Added Component Enhancements Editor
- Added Planet Sizes editor
- Added more script functions
- Better behavior when cancelling setting of mod directory
- Added Validate All button to editors
- Enabled Help Menu item
- Enabled Tech Tree to be resized better
Enjoy! I'm off to GenCon for the weekend 
|

November 18th, 2006, 08:56 PM
|
Corporal
|
|
Join Date: Nov 2001
Posts: 148
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE 5 Editor
Hi,
First of all, you should know I stopped editing the files manually and I'm currently using only your editor
Then, I met another problem. I added many pictures into Bmp_TechIcons.bmp as I have many new techs. To do so I increased the height of the bitmap and added 5 lines of pics. However, while the image reference of 169 is ok in the game, the editor complains about it:
CG_Claws:
* Invalid Picture # 169: e:\jeux\space empires v\Pictures\UI\Bmp_TechIcons.bmp only contains images [1 - 168]
EDIT: one more consequence is the impossibility to see the tech tree while the problem remains:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentNullException: Value cannot be null.
Parameter name: image
at System.Drawing.Graphics.DrawImage(Image image, Int32 x, Int32 y)
at System.Drawing.Graphics.DrawImageUnscaled(Image image, Rectangle rect)
at Se5Editor.TechAreasForm.panelTechTree_Paint(Object sender, PaintEventArgs e)
at System.Windows.Forms.Control.OnPaint(PaintEventArg s e)
at System.Windows.Forms.Control.PaintWithErrorHandlin g(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)
at System.Windows.Forms.Control.WmPaint(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
at System.Windows.Forms.ControlNativeWindow.OnMessage (Message& m)
at System.Windows.Forms.ControlNativeWindow.WndProc(M essage& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: <a href="file:///d:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll" target="_blank">file:///d:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll</a>
----------------------------------------
Se5Editor
Assembly Version: 1.3.0.0
Win32 Version: 1.3.0.0
CodeBase: <a href="file:///D:/Documents%20and%20Settings/thuylvain.MAIN/Mes%20documents/SEV/Space%20Empires%20V%20Editor/Se5Editor.exe" target="_blank">file:///D:/Documents%20and%20Settings/thuylvain.MAIN/Mes%20documents/SEV/Space%20Empires%20V%20Editor/Se5Editor.exe</a>
----------------------------------------
System.Windows.Forms
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: <a href="file:///d:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll" target="_blank">file:///d:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll</a>
----------------------------------------
System
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: <a href="file:///d:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll" target="_blank">file:///d:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll</a>
----------------------------------------
System.Drawing
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: <a href="file:///d:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll" target="_blank">file:///d:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll</a>
----------------------------------------
************** JIT Debugging **************
To enable just in time (JIT) debugging, the config file for this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the machine
rather than being handled by this dialog.
(I hope I am clearer than last time...)
|

November 19th, 2006, 09:50 PM
|
Sergeant
|
|
Join Date: Feb 2001
Location: Belmont, CA USA
Posts: 285
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE 5 Editor
Interesting. I didn't realize the game could expand on the pictures in that file. Well, that's easily fixable at least. I'll make sure that's in the new version, due in the next day or so.
|

November 20th, 2006, 03:11 PM
|
Corporal
|
|
Join Date: Nov 2001
Posts: 148
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE 5 Editor
Thanks, I'm heavily working on that file and while it is still usable, it's not as nice (are we becoming demanding?  )
|

November 20th, 2006, 03:41 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: SE 5 Editor
All such mini icon files are expandable, to my knowledge.
|

November 20th, 2006, 04:00 PM
|
Corporal
|
|
Join Date: Nov 2001
Posts: 148
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE 5 Editor
Solved ! Thanks ! 
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|