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February 15th, 2008, 04:04 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Scales bugs in Dom3.14
MA now have the Iron Angel to demonstrate to men that strength comes from yourself and from the steel you wield, not from faith nor magic.
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February 16th, 2008, 05:26 PM
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Sergeant
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Join Date: Apr 2007
Location: Texas/Ohio
Posts: 363
Thanks: 11
Thanked 72 Times in 21 Posts
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Re: Scales bugs in Dom3.14
Well, I've come to one inevitable conclusion, patch 3.14 broke the game. I don't run any mods, but ever since patching to 3.14 every single SP game I've started has had the bug. It doesn't matter the map (random or premade), age, number of neighboring provinces, etc. I loose my positive scales, which are positively part of my playstyle.
In this light, it is necessary to go back the previous patch, though I'm in some MP games which have already patched. I just installed the game on a new PC as well, and don't have any of the previous patches saved. Whats my best course of action?
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February 19th, 2008, 06:29 PM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
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Thanked 6 Times in 3 Posts
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Re: Scales bugs in Dom3.14
Hrmf. It's all-but ruined one MP game for me. I took Order-3, Prod-3, and Growth-3. It's the Aran map, and I ended up on both of those long peninsulas, with Atlantis surrounding me.
We're in late-game now, and 3/4 of my provinces have at best 1 or 2 in any of those scales, even though I have at least 4 candles in each province.
It's been that way ever since we patched, but I couldn't figure out why. Now I guess I know.
*shrug* There's one game I've been playing for *SIX MONTHS* largely down the crapper. Grand.
Would have been dead already, I think, except my largest and most dangerous neighbour has been away on a trip for a while and keeps staling...; )
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February 28th, 2008, 05:03 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Thanked 39 Times in 31 Posts
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Re: Scales bugs in Dom3.14
My new game turn 4.. drop in income, no order scale no more..
I need cash...
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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February 28th, 2008, 08:35 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Two Suggestions for a fix:
Kris
I suspect you are using a nearest neighbor discrete averaging algorythmn to calculate new diminion.
However, the idea of dominion was the propagation of a positive dominion - which will significantly run counter to an averaging algorythmn.
I really believe that you should consider a positive dominion propagation model rather than an averaging one.
However, I believe there is a relatively easy tweak that would correct the issue.
Only consider nearest neighbors with a *negative* aka enemy dominion, when averaging on a positive dominion. This *handles* starting positions, as none of your surrounding positions will have a dominion for an initial period.
Now there is one more suggestion:
Prior to game setup, based on scale values and dominion, allow dominion to propagate throughout the map for something like 100 turns.. prior to turn 1.
This would allow the dominions to reach equilibrium - and would make scales propagate realistically throughout the map.
Chris
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February 28th, 2008, 08:43 PM
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Sergeant
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Join Date: Oct 2003
Posts: 262
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Re: Two Suggestions for a fix:
Quote:
chrispedersen said:
This would allow the dominions to reach equilibrium - and would make scales propagate realistically throughout the map.
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It would also eliminate Mictlan, removing one source of evil from the world!
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February 29th, 2008, 01:02 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Thanked 121 Times in 91 Posts
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Re: Two Suggestions for a fix:
Quote:
Wick said:
Quote:
chrispedersen said:
This would allow the dominions to reach equilibrium - and would make scales propagate realistically throughout the map.
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It would also eliminate Mictlan, removing one source of evil from the world!
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Nay, for I was only speaking of scale propagation.
I would use a formula something like:
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February 29th, 2008, 01:30 AM
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Sergeant
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Join Date: Dec 2003
Location: New York City
Posts: 340
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Re: Two Suggestions for a fix:
I concur with the invisible formula, for it is beautiful in it's simplicity
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February 29th, 2008, 02:43 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Two Suggestions for a fix:
Quote:
chrispedersen said:
Kris
I suspect you are using a nearest neighbor discrete averaging algorythmn to calculate new diminion.
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Are you suggesting a fix for the bug, or a new feature? Because the bug has been fixed already, and the fix will appear with the next patch.
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February 29th, 2008, 03:14 AM
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Second Lieutenant
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Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
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Thanked 15 Times in 4 Posts
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Re: Scales bugs in Dom3.14
Quote:
Kristoffer O said:
MA now have the Iron Angel to demonstrate to men that strength comes from yourself and from the steel you wield, not from faith nor magic.
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Wow ! And I thought Iron Angels was a new poptype. Some kind of biker gang.
__________________
Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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