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April 27th, 2008, 02:17 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
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Re: Mega Age II (Kingmaker) Sign Up!
Welcome Back Llamabeast! Server ran flawlessly for me in your absence.
Kingmaker Cast of Characters(so far)
Kingmaker
1. Xietor
2. Dr. P
3. KristopherO
4. Baalz
5. Indypendant
6. ComTrav
7. Herode
8. Meglobob
9. Zenzei
10. Salamander8
11. Yandav
12. Cupido2
13. Unoptimized
14. Amhazair
15. Twan
16. Bernardo
17. Falkor
18. DonCorazon
19. Zoshan
20. Hoplosternum
21. Slobby
22. Dryaunda
23. Digress
24. Shigure
25. Areaofeffect
26. Hadrian_2
27. Lolomo
28. Chrispedersen
29. Cicadian
30. Lingchih
31. Foodstamp
32. Revolution
33. Fal
34. Admiralzhao
35. Coobe
36. Otthegreat
37. Dedas
38. Tichy
39. Tyrant
40. James243
41. Moderation
42. DaveCG
43. Darkwind
44. Cor2
45. Reay
46. Drake49
47. Mazel
48. Cidi
49. Hellkor
50. Ossa
51. Cleveland
52. Firewalker
53. Jazzepi
54. BigandScary
55. Llamabeast
56. Atul
57. Sum1lost
58. Zeldor(almost missed you!).
59. GWAR
60. Mr. Sparkle
1st alternate- Janim
2nd alternate- seryozha
3rd alternate- baruk
4th alternate- Evilhomer/Folket team
5th alternate Gregstrom
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 27th, 2008, 02:26 PM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
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Re: Mega Age II (Kingmaker) Sign Up!
Quote:
Xietor said:
With over 20 people having already submitted races, or saying they have no preference, only 1 race so far has had 3 players take them as a 1st pick-Sauromatia(who was one of the very 1st races killed off in the 1st Big Game btw).
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Sauro was killed by MA Pangaea (with maenads), as MA Pangaea (with maenads) is now MA Pangaea (without maenads) sauro might last longer
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April 27th, 2008, 02:28 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: Mega Age II (Kingmaker) Sign Up!
You may need to start drinking some Green Tea Hadrian, as that is said to help prevent memory loss. MA Ctis in fact defeated Sauromatia, and I owned that capital until the very end of the game when I TRADED it to you for MA Caelum's capital.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 27th, 2008, 02:37 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: Mega Age II (Kingmaker) Sign Up!
With it looking like we will have 60, or very close to it, players, there will be no AI nations at the start. If we end up with only 55 players, then I will use the extra room for
spacing starting capitals further apart(i.e. more elbow room).
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 27th, 2008, 03:16 PM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
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Re: Mega Age II (Kingmaker) Sign Up!
I know that somewhere along the road I'm going to regret this...
...but...
I'm in.
Didn't learn anything from Perpetuality, after all.
I'd suggest Very Hard research instead of just difficult and note that 65% of map is absolutely huge portion, no nation in Perp got nearly that big before game imploding. But I'm game any way.
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April 27th, 2008, 03:21 PM
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First Lieutenant
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Join Date: May 2007
Posts: 674
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Re: Mega Age II (Kingmaker) Sign Up!
I'm in.
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April 27th, 2008, 03:50 PM
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Captain
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Join Date: Sep 2004
Location: France
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Re: Mega Age II (Kingmaker) Sign Up!
Quote:
and note that 65% of map is absolutely huge portion, no nation in Perp got nearly that big before game imploding. But I'm game any way.
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I'd also prefer victory conditions that can be achieved (before running into unit number problems, or having to end by agreement). I think 35 or 40% of the map, or 15 VP with one per capitol would be sufficient for a very long game (and make players more offensive as game has a chance to end without their agreement).
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April 27th, 2008, 03:55 PM
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Major General
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Re: Mega Age II (Kingmaker) Sign Up!
Was anyone close to 25 capitals in the previous megagame?
The 65% provinces is a very unrealistic victory condition but contolling a certain number of capitals will be achievable, not by me but certainly by someone else...
I am ok with difficult or very difficult research, whatever the majority want.
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April 27th, 2008, 04:09 PM
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Captain
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Join Date: Oct 2003
Location: Finland
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Re: Mega Age II (Kingmaker) Sign Up!
Quote:
Meglobob said:
Was anyone close to 25 capitals in the previous megagame?
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I doubt it. Province-wise, I was one of the largest, and I had 10 capitals, with three others right at my border. So unless someone had min/maxed capital conquering really heavily, I'd believe no-one had more than 15 capitals. On nearly turn 100 in a game that required several hours to play a turn.
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April 27th, 2008, 04:18 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: Mega Age II (Kingmaker) Sign Up!
I agree on the victory condition. But I wanted feedback.
I think capitals are the way to go. It is hard to take a capital. After all of my wars in the Big game I only had 7 at game's end.
But this game is a smaller map, and I do not anticipate it ending due to unit limits with no la ryleh or la ermor, and no turmoil for ea and ma Pangaea.
But I would also like an achievable in 1 year victory condition. How about 15 capitals? That means you have probably killed 25 percent of the nations playing?
we could also put a time limit in(since we will want a Big Game again next summer)and if no one reaches 15 capitals,
then the player with the most capitals next May 1, 2009 wins. That gives a concrete ending time.
Also, if by some chance the unit limit is reached, which i doubt, then we can say the nation with the most capitals at that point wins. That will give powerful nations an incentive to be aggressive the entire game.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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