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June 8th, 2008, 03:37 PM
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Sergeant
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Join Date: Oct 2006
Posts: 238
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Thanked 11 Times in 3 Posts
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Re: The New Hinnom Nation
I may actually consider using the province attack rituals against Hinnom. Research Alt 4 and you can start bombarding their capital and fortresses with pop killing spells, and they'd probably have a really hard time recovering, rendering their troop production centers useless pretty quickly. Blight, E2D1 at 5 gems is probably the best choice if you have E/D mages, Wolven Winter at W3 for 5 gems is a little harder if you don't have access to water but not to boosters.
There's some other ones either higher up research or require a more powerful mage, like Black Death or Volcanic Eruption, but those probably come too late in the game to be a real strategy. Baleful Star and Melancholia though would be helpful to cast once on each city you're doing this on, if you can cast them. But I could see casting these spells with 5-10 mages (you can do that right?) for a few turns on key provinces and crippling the whole nation because they can't grow the pop back if they want to continue to use the fortress to produce troops.
Unless the mechanics work differently? I'm actually not so sure how pop effects production, I haven't played Ermor in a very long time. Supplies and income will be an issue if not so perhaps hitting their high pop lands instead would be better. Their capital at a minimum almost certainly will never recover, I don't know if that's worth pursuing though.
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June 8th, 2008, 04:34 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
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Re: The New Hinnom Nation
Of course Hinnom can hit you right back with Rain of Toads, which is three times as good as Blight in terms of causing unrest to shut down production.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 8th, 2008, 04:41 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: The New Hinnom Nation
They aren't really a great blood economy nation though, Hinnom. Their blood hunters are pretty expensive, cap only and eat the population.
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June 8th, 2008, 04:41 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: The New Hinnom Nation
Quote:
Edi said:
The mod is not available currently. A better version will be available soon.
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Intriguing!
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 8th, 2008, 04:44 PM
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Corporal
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Join Date: Jul 2007
Posts: 85
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Re: The New Hinnom Nation
Quote:
chrispedersen said:
You know what would be cool and self limiting?
heros that only appeared with an unluck scale = )
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Kullervo, perhaps?
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June 8th, 2008, 04:54 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
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Re: The New Hinnom Nation
T'ien Chi's Master of the Iron Crutch should be a Misfortune hero.
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June 8th, 2008, 04:55 PM
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Sergeant
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Join Date: Oct 2006
Posts: 238
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Thanked 11 Times in 3 Posts
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Re: The New Hinnom Nation
Yeah, that spell is pretty nasty. I don't think it'll hurt you as much as it hurts them, though. You can always patrol, lower taxes, and recover the population. They'll have a hard time doing all three because they need the income and growing the population back is tough. Patrolling with indies is an option for them.
Upon further thought stealth armies would hurt them too. Let them blow cash on PD, or better yet march large armies around and patrol trying to find you, killing their pop the whole time.
I don't know, I haven't really tried any of this. I played against them twice in SP. They were close neighbors both times so I eliminated them early through regular means. Just some ideas I'm shooting around.
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June 8th, 2008, 06:53 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: The New Hinnom Nation
Hinnom's PD is pretty damn good. Certainly pisses all over other giant PD.
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June 8th, 2008, 07:25 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
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Re: The New Hinnom Nation
Quote:
Sombre said:
Hinnom's PD is pretty damn good. Certainly pisses all over other giant PD.
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I think it's better than anybody else's PD.
One question I have: What units exactly eat population and how much do they eat? I wish the text told us those things!
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June 8th, 2008, 07:39 PM
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Sergeant
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Join Date: Dec 2006
Location: Japan
Posts: 351
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Re: The New Hinnom Nation
yes their light infantry is greater than some heavy of the age just armor wise.
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"Talk is cheap, but if it keeps your belly full and your grave empty it is worth more than gold." - Lords of Magic Manual.
"Luck is what others call skill when they have none." - Phelean Wolf
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