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  #81  
Old June 8th, 2008, 03:37 PM

dirtywick dirtywick is offline
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Default Re: The New Hinnom Nation

I may actually consider using the province attack rituals against Hinnom. Research Alt 4 and you can start bombarding their capital and fortresses with pop killing spells, and they'd probably have a really hard time recovering, rendering their troop production centers useless pretty quickly. Blight, E2D1 at 5 gems is probably the best choice if you have E/D mages, Wolven Winter at W3 for 5 gems is a little harder if you don't have access to water but not to boosters.

There's some other ones either higher up research or require a more powerful mage, like Black Death or Volcanic Eruption, but those probably come too late in the game to be a real strategy. Baleful Star and Melancholia though would be helpful to cast once on each city you're doing this on, if you can cast them. But I could see casting these spells with 5-10 mages (you can do that right?) for a few turns on key provinces and crippling the whole nation because they can't grow the pop back if they want to continue to use the fortress to produce troops.

Unless the mechanics work differently? I'm actually not so sure how pop effects production, I haven't played Ermor in a very long time. Supplies and income will be an issue if not so perhaps hitting their high pop lands instead would be better. Their capital at a minimum almost certainly will never recover, I don't know if that's worth pursuing though.
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  #82  
Old June 8th, 2008, 04:34 PM

MaxWilson MaxWilson is offline
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Default Re: The New Hinnom Nation

Of course Hinnom can hit you right back with Rain of Toads, which is three times as good as Blight in terms of causing unrest to shut down production.

-Max
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  #83  
Old June 8th, 2008, 04:41 PM

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Default Re: The New Hinnom Nation

They aren't really a great blood economy nation though, Hinnom. Their blood hunters are pretty expensive, cap only and eat the population.
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  #84  
Old June 8th, 2008, 04:41 PM

MaxWilson MaxWilson is offline
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Default Re: The New Hinnom Nation

Quote:
Edi said:
The mod is not available currently. A better version will be available soon.
Intriguing!

-Max
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  #85  
Old June 8th, 2008, 04:44 PM

Chris_Byler Chris_Byler is offline
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Default Re: The New Hinnom Nation

Quote:
chrispedersen said:
You know what would be cool and self limiting?
heros that only appeared with an unluck scale = )
Kullervo, perhaps?
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  #86  
Old June 8th, 2008, 04:54 PM
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JimMorrison JimMorrison is offline
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Default Re: The New Hinnom Nation

T'ien Chi's Master of the Iron Crutch should be a Misfortune hero.
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  #87  
Old June 8th, 2008, 04:55 PM

dirtywick dirtywick is offline
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Default Re: The New Hinnom Nation

Yeah, that spell is pretty nasty. I don't think it'll hurt you as much as it hurts them, though. You can always patrol, lower taxes, and recover the population. They'll have a hard time doing all three because they need the income and growing the population back is tough. Patrolling with indies is an option for them.

Upon further thought stealth armies would hurt them too. Let them blow cash on PD, or better yet march large armies around and patrol trying to find you, killing their pop the whole time.

I don't know, I haven't really tried any of this. I played against them twice in SP. They were close neighbors both times so I eliminated them early through regular means. Just some ideas I'm shooting around.
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  #88  
Old June 8th, 2008, 06:53 PM

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Default Re: The New Hinnom Nation

Hinnom's PD is pretty damn good. Certainly pisses all over other giant PD.
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  #89  
Old June 8th, 2008, 07:25 PM

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Default Re: The New Hinnom Nation

Quote:
Sombre said:
Hinnom's PD is pretty damn good. Certainly pisses all over other giant PD.
I think it's better than anybody else's PD.


One question I have: What units exactly eat population and how much do they eat? I wish the text told us those things!
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  #90  
Old June 8th, 2008, 07:39 PM

Cerlin Cerlin is offline
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Default Re: The New Hinnom Nation

yes their light infantry is greater than some heavy of the age just armor wise.
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