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August 12th, 2009, 03:21 PM
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Corporal
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Join Date: Jun 2009
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Re: HINNOM EATS EVERYTHING
I see. Thank you. I didnt realize that with the fatigue, guess I am not sure how trample works. Good that there is a downside too. Thank you all.
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August 12th, 2009, 04:46 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
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Re: HINNOM EATS EVERYTHING
Basically you multiple your base encumbrance by the number of squares the commander runs over, the more action point you have the more squares you'll run over, but, the more squares you run over the faster you'll accumulate you fatigue.
Example, your enc. is 5 (the base enc. of a Melqart), and your run over 5 squares of troops, that's 5*5=25 fatigue for just one turn. So reinvigoration doesn't help much here, as you'd need a lot!
Defense also matters a lot with trample, so does protection. You have it described in the manual how it works.
The Behemot boots are best used on low encumbrance and high AP units.
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August 13th, 2009, 11:30 AM
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Sergeant
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Location: Northern VA, USA
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Re: HINNOM EATS EVERYTHING
Quote:
Originally Posted by Executor
The Behemot boots are best used on low encumbrance and high AP units.
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Don't forget zero-encumbrance units. One of the "quirks" of Dom3 is that units with ZERO encumbrance will never gain fatigue from combat. Casting spells will still cause fatigue, but they can fight all day log without getting tired. And it doesn't make any difference if you load them up with heavy armor and shield, either! As long as the critter has a base encumbrance of ZERO, it will never gain fatigue from combat.
The vets all know this fact (I think it's part of why Tartarians are so popular), but newcomers might miss it.
Zero encumbrance + Boots of the Behemoth = fatigue-free trampling goodness 
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August 13th, 2009, 12:54 AM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: HINNOM EATS EVERYTHING
The best thing for an SC to do with blood magic is Blood Vengeance.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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August 13th, 2009, 05:00 PM
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Corporal
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Join Date: Jun 2009
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Re: HINNOM EATS EVERYTHING
But it says that armor adds encumberance to combat in the description? Has that been changed?
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August 13th, 2009, 05:37 PM
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General
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Join Date: Apr 2005
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Re: HINNOM EATS EVERYTHING
As he said, a "quirk".
No change though. It's worked this way at least back to Dom2.
Armor adds to combat encumbrance for anyone with a base encumbrance above 0. It adds to spell casting encumbrance for everyone, so don't load your self-buffing Tartarian down too heavily.
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August 13th, 2009, 06:32 PM
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Major General
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Join Date: Mar 2007
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Re: HINNOM EATS EVERYTHING
And it also decreases AP, so if you throw the Monolith Armor on a Wraith Lord just because he's 0-enc don't expect him to move very fast.
(I believe the reason almost everybody knows about 0-enc units not being affected by armor enc is because it's one of the between-turn "Helpful tips.")
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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October 22nd, 2009, 02:33 PM
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Private
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Join Date: Apr 2007
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Re: HINNOM EATS EVERYTHING
Great guide. Reading through the initial posting, Baals get described as "top-flight" SC's, but I really wonder. Primary issue is encumbrance, but I suppose you could overcome that with reinvig spells or items. Morale, on the other hand, seems like a real issue at a measley 16. Seems like they'll break more often than not if they're not ultra-quick in taking out the small armies they're facing... What do people find? Never played them post-nerf, so can't rightly say.
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