|
|
|
|
|
September 2nd, 2008, 07:32 AM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: The most dreadful (random) event?
Olive:
They are cool and nice, but good for small maps and small nations. There are 3 events max, when you conquer enemy misfortune lands bad events from there will take that slots. For magic gems in good amount you need magic scale and not every nation wants it. For many gold events in the beginning you probably want turmoil, but well, that gives you less gold. Luck3 vs Misf2 is 200 points. You can buy a lot for that [and not suffer much with Order 3 you want to have anyway].
|
September 2nd, 2008, 08:11 AM
|
|
Sergeant
|
|
Join Date: Nov 2004
Location: Montpellier, France
Posts: 208
Thanks: 3
Thanked 2 Times in 2 Posts
|
|
Re: The most dreadful (random) event?
I'm not sure anymore. I'm a former monomaniac of Order 3 / Misfortune 2, but I've become really p!ssed to have provinces invaded by barbarians or knights. If the PD is strong enough to stop most barbarian invasions, yes, otherwise I'll avoid misfortune. And problem on big maps is that, even with order, you'll get 3/4 events a turn.
I guess it's all about the nation. Actually, I'm really enjoying playing Gath with Order 3 / Misfortune 2, barbarians don't match a 20 PD and the cash flows.
|
September 2nd, 2008, 08:29 AM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: The most dreadful (random) event?
Olive:
You can get some XP on your SCs and thugs that way
|
September 2nd, 2008, 10:14 AM
|
|
Sergeant
|
|
Join Date: Nov 2004
Location: Montpellier, France
Posts: 208
Thanks: 3
Thanked 2 Times in 2 Posts
|
|
Re: The most dreadful (random) event?
Yup, it can be a useful way to fix the problem.
Another really bad event is vine men invasion. When you take back the province, there's almost no population anymore. Pity when you just started bloodhunting the province and built a lab to avoid micromanagement.
|
September 2nd, 2008, 01:44 PM
|
|
First Lieutenant
|
|
Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
|
|
Re: The most dreadful (random) event?
This thread confirms what I have seen about misfortune:
1. With decent PD, you can withstand the effects of misfortune if you can make it about 15 turns or so without taking a fatal/near-fatal event.
2. The points from misfortune are real handy if applied elsewhere.
3. If you get crushed by bad events early it is the games fault.
|
September 2nd, 2008, 02:16 PM
|
|
Lieutenant Colonel
|
|
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
|
|
Re: The most dreadful (random) event?
Some nations have misfortune "preventers". I usually take misfortune when playing a nation that has them.
|
September 2nd, 2008, 02:18 PM
|
|
Sergeant
|
|
Join Date: Jun 2008
Posts: 332
Thanks: 24
Thanked 13 Times in 9 Posts
|
|
Re: The most dreadful (random) event?
I have to ask: do they stack? If they do, misfortune would be almost a must. Assuming it aint right now.
|
September 2nd, 2008, 02:54 PM
|
Second Lieutenant
|
|
Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
|
|
Re: The most dreadful (random) event?
Not only they stack, they also stack in a simple straight forward addition style. So 7 sybil completes prevent all bad events in a province.
|
September 2nd, 2008, 03:14 PM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: The most dreadful (random) event?
Quote:
Originally Posted by Edratman
This thread confirms what I have seen about misfortune:
1. With decent PD, you can withstand the effects of misfortune if you can make it about 15 turns or so without taking a fatal/near-fatal event.
2. The points from misfortune are real handy if applied elsewhere.
3. If you get crushed by bad events early it is the games fault.
|
Which suggests to me that Misfortune would be better if it wasn't so front loaded. Since getting destroyed by Misfortune in the first few turns isn't that big a deal, just join another game and Misfortune becomes progressively less of an issue later on, the best fix would be to lessen the chances of a disaster early on, but make it scale more for the late game. Either more events with more provinces or more really bad events unlocked by the Misfortune scale.
The first would be better, the second easier to accomplish. The intent would be for Misfortune to still bad enough to balance the points gained without the risk of early disaster.
|
September 2nd, 2008, 04:04 PM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: The most dreadful (random) event?
afaik fortune tellers don't exactly stack, but bad event makes a roll against every one of them.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|