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April 23rd, 2009, 03:00 AM
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Sergeant
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Join Date: Oct 2008
Location: Germany
Posts: 284
Thanks: 11
Thanked 0 Times in 0 Posts
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Re: Beardaxe is go!
Bartholome, the high priest of Pythium, has to express his sadness about the Eriu behaviour.
Not only had there been peaceful relations for a long time, before the Eriu aggression led to a war between the two nations - the Eriu moral lowness is revealed as well in their accusation of our honoured god having sex at all. While this is most probably common practice in Eriu, Chloroplaston refuses any such mortal involvement ans is just striving for immortality by philosophy.
And while we have had no previous contact with Machaka regarding this military operation, the Eriu aggression shows that this would indeed be a contact worth making.
By the way, in contrast to the poor Eriu magery our Arch Theurgs don't need empowerment to dwell in Fire magic. They just learn it in their temples, following priestly duties. And the 'F1 A2 W1 S3' is just what your unadept tongues make of it, their names all have deeper meanings...
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April 24th, 2009, 11:48 AM
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Sergeant
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Join Date: Nov 2008
Posts: 239
Thanks: 29
Thanked 4 Times in 2 Posts
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Re: Beardaxe is go!
'f1 A2 W1 S3'
Faawsss
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April 30th, 2009, 07:12 AM
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Corporal
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Join Date: Aug 2008
Location: Scotland
Posts: 62
Thanks: 15
Thanked 2 Times in 2 Posts
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Re: Beardaxe is go!
Um... sorry for missing my last few turns. There's quite a lot going on in my personal life right now and I've not been able to be online much. It would be good if someone could find a sub for me, I'd do it myself but I probably can't be online enough to organise one. Otherwise I'll set myself as AI, I'm not a major player in this game anyways.
__________________
I'm a moderate, it's the mainstream that's extremist.
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May 11th, 2009, 09:35 PM
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Sergeant
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Join Date: Dec 2008
Posts: 200
Thanks: 10
Thanked 10 Times in 6 Posts
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Re: Beardaxe is go!
I've been double teamed this whole game. First it was me vs Caelum and T'ien Chi. Then I kill T'ien Ch'i and Mictlan attacks. Then I (almost) kill Caelum and Man attacks. It just isn't fair
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May 19th, 2009, 08:00 PM
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Major
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Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
Thanks: 81
Thanked 122 Times in 73 Posts
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Re: Beardaxe is go!
I found out I will be going to Kenya the 8th of June to 8th of July. I´ve posted a thread looking for a sub so i hope I get one before then.
__________________
Voice of ***** and her spicy crew!
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May 21st, 2009, 12:11 PM
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Corporal
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Join Date: Jun 2008
Location: Germany
Posts: 105
Thanks: 8
Thanked 3 Times in 3 Posts
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Re: Beardaxe is go!
Hi,
because of the wedding of a good friend, i won't be able to make my turn until saturday deadline ... would it be possible to postpone it for 24h ... thx
mighty_scoop
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May 22nd, 2009, 09:53 AM
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Sergeant
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Join Date: Jul 2008
Posts: 290
Thanks: 3
Thanked 21 Times in 10 Posts
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Re: Beardaxe is go!
Game postponed by 24 hours.
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May 24th, 2009, 04:19 PM
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Sergeant
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Join Date: Oct 2008
Location: Germany
Posts: 284
Thanks: 11
Thanked 0 Times in 0 Posts
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Re: Beardaxe is go!
Hiya, it's a general Dom3 question, however it's referring to our current game... everyone playing may notice that my research graph flatted quite a bit last turn, although I didn't change too much in my research point pool. I also didn't get all RPs spent into the field I had allocated to (I remember that I should have climbed up a level) - is that a known bug, and is there anything specific I can do to prevent it?
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May 26th, 2009, 04:01 AM
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Captain
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Join Date: Aug 2008
Location: Finland
Posts: 827
Thanks: 23
Thanked 27 Times in 27 Posts
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Re: Beardaxe is go!
Never heard of that bug myself. Did a lab blow up in one of your cities? That might explain it, though I'm not sure in which order research and random events work in the turn generation.
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May 26th, 2009, 05:35 AM
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Sergeant
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Join Date: Oct 2008
Location: Germany
Posts: 284
Thanks: 11
Thanked 0 Times in 0 Posts
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Re: Beardaxe is go!
Nah, nothing at all. I have got the full number of RPs to be generated shown in the F5 screen, as it was last turn. I did not get a "Research has been completed in ..." message, and the RP generated (all going to a single field of research) would have been sufficient to climb a full level even if I had had the wrong amount of "research already done in the field" in mind.
And all of you can see that less RP have been spent than the turns before...? And nope, no lab blown (and, as I said, RPs generated were still shown).
Guess it's going to general bugs then....
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