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April 17th, 2009, 03:17 AM
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Captain
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Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
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Re: Legends of Faerun - Closed (pretender design)
Quote:
Originally Posted by Trumanator
Does anyone else think that the non special indies on this are a bit beefier too, or is it just me?
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Can't say I noticed them to be any beefier, but there seems to be *lots* of special sites.
Also, will this game use the victory points?
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April 17th, 2009, 04:17 AM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: Legends of Faerun - Closed (pretender design)
Thanks Baalz, now gotta go check out what Arga Dis is all about
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April 17th, 2009, 05:21 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Legends of Faerun - Closed (pretender design)
Quote:
Originally Posted by LoloMo
Thanks Baalz, now gotta go check out what Arga Dis is all about
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BLOOD, DEATH, AND VENGEANCE!!!!
Jazzepi
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April 17th, 2009, 05:50 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Legends of Faerun - Closed (pretender design)
how do people know which map we are playing on?
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April 17th, 2009, 06:39 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: Legends of Faerun - Closed (pretender design)
Quote:
Originally Posted by Dragar
how do people know which map we are playing on?
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Drager, here is the link to the Faerun Adventure map
http://forum.shrapnelgames.com/showthread.php?t=40776
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April 17th, 2009, 06:12 AM
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Sergeant
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Join Date: Jan 2009
Posts: 208
Thanks: 2
Thanked 4 Times in 3 Posts
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Re: Legends of Faerun - Closed (pretender design)
Faerun is the map. and this looks interesting so I'll be watching the thread. wish there was also a way for me to watch the actual game to though
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April 17th, 2009, 06:25 AM
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Sergeant
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Join Date: Sep 2006
Location: Kaiserslautern, Germany
Posts: 324
Thanks: 8
Thanked 11 Times in 3 Posts
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Re: Legends of Faerun - Closed (pretender design)
no one want to trade with me ?
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April 17th, 2009, 08:04 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Legends of Faerun - Closed (pretender design)
So are we using the to-be-released CBM? Or 1.41?
And it really seems that there is a lot of unequality on that map. SW region [water and land] seems to be really low pop [nothing more than 7k], due to terrains maybe too. And starting water locations need to be fixed, I think. They are totally random and can decide on who wins under water.
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April 17th, 2009, 08:34 AM
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Captain
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Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
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Re: Legends of Faerun - Closed (pretender design)
I have to agree that the west, and especially south-west, of the map is not in the the same league as the rest of the map. The income and resources seem to be much lower in west than in the center or eastern parts of the map. Also, the eastern part of the map seem to have many more choke-points, which basically will see nations in centre most likely turning west first (who will be poorer and will have a harder time to defend themselves due to the more open nature of the geograpy).
In all, based on the short experience (I've never before played on the map) so far, I think the Faerun map is damn excellent for SP gaming, but I am not entirely positive how balanced playfield it will be in MP. Remains to be seen, I guess  Until that I am praying I get a start position in the east 
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April 17th, 2009, 10:52 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Thanked 662 Times in 142 Posts
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Re: Legends of Faerun - Closed (pretender design)
Quote:
Originally Posted by Zeldor
So are we using the to-be-released CBM? Or 1.41?
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We're going with the latest version of CBM available when I start the game (probably Sunday). As far as I know there aren't any big problems with 1.41 for EA nations, so it should be fine. Don't really want to hold up the game nor bug QM ("are you done yet?!?!")
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