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  #81  
Old January 30th, 2010, 03:10 AM
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Default Re: FastBlitz - Running

I've extended the deadline by 24 hours.
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  #82  
Old February 8th, 2010, 05:36 AM

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Default Re: FastBlitz - Running

Could we start with a 72 hour host schedule? It is a drag to script 30+ mages in 10+ provinces.
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  #83  
Old February 8th, 2010, 12:11 PM
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Default Re: FastBlitz - Running

I've extended the turn timer to 72 hours and will leave it there for now as long as I don't get any complaints.
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  #84  
Old February 8th, 2010, 01:22 PM

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Default Re: FastBlitz - Running

Thanks
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  #85  
Old February 9th, 2010, 10:19 PM
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Default Re: FastBlitz - Running

Now that I've been knocked out completely, would somebody else like to take over admin duties? I'd be happy to continue, unless you guys want a current player to do it.
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  #86  
Old February 26th, 2010, 05:52 PM
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Default Re: FastBlitz - Running

Added 24h to the turn timer by Folket's request.
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  #87  
Old March 9th, 2010, 03:28 AM
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Default Re: FastBlitz - Running

I don't suppose there is any interest in declaring Bandar Log the victor? They seem to have a commanding position, and more energy than either of their opponents.
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  #88  
Old March 9th, 2010, 05:42 PM

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Default Re: FastBlitz - Running

I do not know about more energy then my opponents. Seems like it is mostly me that demand turn timer increases.

But I do feel my position is very strong. I can't see the Vanishag having a shot at victory if you feel the game is over.

In general I do not like end games so I welcome an end.
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  #89  
Old March 10th, 2010, 01:40 AM

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Default Re: FastBlitz - Running

guess I have not looked at the staling data before. Seems like the Vanishag missed 4 out of the five last turns. I sent him/her a message asking to leave a comment.

It was a fine game. Thanks everyone.
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  #90  
Old March 10th, 2010, 01:53 AM
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Default Re: FastBlitz - Running

Good game guys. Hope you enjoyed it, cause I know I did.
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