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December 14th, 2009, 12:33 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Warcry - new semi-rand game :)
Quote:
Originally Posted by Zeldor
You brought rather small army for what I had ready, were you counting on no defences? :P Anyway, can't do anything about it now :/
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That was just the vanguard... deemed strong enough to take the PD down. Don't worry, more troops are on the way.
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December 15th, 2009, 03:47 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Warcry - new semi-rand game :)
Baalz, how do you do that? How do you manage to go to the exact opposite direction than I think that you would go? It has to be voodoo of some sort or something.
Also, Bandar Log, you fought bravely but monkeys just are no match for lizards.
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December 15th, 2009, 04:38 PM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
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Re: Warcry - new semi-rand game :)
You could say that.
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December 15th, 2009, 05:42 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Warcry - new semi-rand game :)
The trick is to consult a magic 8 ball for all my strategy decisions.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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December 15th, 2009, 05:52 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Warcry - new semi-rand game :)
BTW, if someone cannot find proper FWthugs mod, it's a bit down the first [or 2nd, depending how many you have displayer per page] as attachment. Few posts after map link attachment
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December 16th, 2009, 12:13 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Warcry - new semi-rand game :)
Lingchih:
Didn't I tell you smth about storming?
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December 16th, 2009, 09:05 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Warcry - new semi-rand game :)
Quote:
Originally Posted by Zeldor
Lingchih:
Didn't I tell you smth about storming?
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Methinks a good old-fashioned dom kill would have been quite a bit better idea.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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December 19th, 2009, 12:13 AM
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BANNED USER
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Join Date: Mar 2009
Location: Seattle
Posts: 868
Thanks: 56
Thanked 42 Times in 33 Posts
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Re: Warcry - new semi-rand game :)
Can you say fort spam. MA ermor must be rolling in money
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December 19th, 2009, 12:37 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Warcry - new semi-rand game :)
It's called "madcastling", someone is learning from master in the art - QM Too bad he is out. Caelum is still alive and kicking though I should prepare smth cool...
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December 19th, 2009, 02:35 AM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: Warcry - new semi-rand game :)
Well, had I not lost all 17 communicants in my previous turn when the AI decided, to spam nothing but word of power on Atlantis' Dagon instead of throwing in the occasional mind burn, then I might have been able to fight off Ermor this turn. Not that it was a bad choice, but it made me regret researching evocation to deal with Ermorian undead hordes instead of thaumaturgy to deal with SCs. Oh well, Ermor is clearly playing well, so I'd watch out for him.
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