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September 29th, 2010, 07:41 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Thanks for playing BG and for hanging in there so long!
And actually the same goes for several players who have had setbacks but not given up fighting. 
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September 29th, 2010, 09:57 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
BG:
Huh, turning AI is bad. You can always script whatever you have left in a better way. And AI will just break siege and fail at it badly.
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September 29th, 2010, 10:10 PM
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First Lieutenant
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Join Date: Jan 2010
Posts: 712
Thanks: 5
Thanked 40 Times in 32 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
meh, with the research I have there just isn't anything useful I can cast to really make a difference. it's not like I got some massive high level evocations I can use or anything like that... as soon as he breaks the walls it'll be over no matter what I do...
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October 9th, 2010, 01:24 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
I'm going to be postponing the current turn until monday, since I accidentally forgot the external HD with dom3 on it. Sorry =P
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October 9th, 2010, 03:07 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
I guess you can use the time to get another arcade championship. You've been accumulating those about as fast as HoF victories.  Claiming Micah's Snake Champion title was a particularly bold move.
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October 16th, 2010, 12:04 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Hah, trying to kill me still? I told you it's a bad idea  Funny that some prefer to pursue war with me that they cannot win, when some others are happily researching, stockpiling gems and just waiting to win the game 
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October 16th, 2010, 12:51 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Hey, that's not nice to try to turn people against the peaceful Tuatha! Maybe Tir should help the others kill off Arco once and for all. 
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October 17th, 2010, 02:08 PM
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Captain
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Join Date: Dec 2007
Location: Minnesota, USA
Posts: 887
Thanks: 144
Thanked 40 Times in 36 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Just a heads up.
Having trouble finding a sub for this Tue thru Sunday.
ssj
__________________
"I think, therefore I am" - René Descartes
"I yam what I yam" - Popeye
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October 17th, 2010, 06:59 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
Since you are in the middle of a war what does everyone think about putting the game on hold until ssj returns?
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October 18th, 2010, 09:32 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Momentum 3 - EA, CBM/EDM, SC changes, weaker nations - Running
I have nothing against it.
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