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  #81  
Old June 1st, 2002, 06:51 PM

Taera Taera is offline
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Default Re: PPB Rebalance Poll

The idea is good and was mentioned before. still, people say it would cripple the AI
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  #82  
Old June 1st, 2002, 07:04 PM

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Default Re: PPB Rebalance Poll

Well no, i know what'll be "their" objection and i'd have to agree with it. With the extra 7 research levels it would be rather useless to research PPB - at the same cost minus 100k of physics lvl2. By the time you reach PPB 8-12 to make it actually useful the enemy will be in advantage in research and probably even will have phased shields to counter your high tech PPB. The deal is that PPB is NOT late game weapon.

I think i see the solution:
Increase the levels to 7-8 and increase the starting research cost to 10k (same as MB). that'll even the things without crippling the weapon.
Still the AI will be in advantage, but hey its AI
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  #83  
Old June 1st, 2002, 11:06 PM
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Default Re: PPB Rebalance Poll

Yes an increase to 7-8 levels might be more balanced for the standard set.

In Proportions people are stuck with unphased shields for longer, and there are higher levels of unphased shields, and fighters remain viable weapons but lack phased shields, and cost tradeoffs are more important, so PPB remains valuable even when weakened in Proportions.

This sort of change is only a disadvantage to AI's designed to take advantage of the original PPB. Others won't use PPB's anyway, so they'll be better off.

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  #84  
Old June 2nd, 2002, 12:39 AM
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Default Re: PPB Rebalance Poll

Quote:
Originally posted by Taera:
The idea is good and was mentioned before. still, people say it would cripple the AI
hehehehe, and, what about the Ionic Disperser fix?
Still I'm working with my races to adapt them...
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  #85  
Old June 2nd, 2002, 05:30 AM
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Default Re: PPB Rebalance Poll

The next patch will probably address this. The current beta has no more shield-skipping effect for engine-damaging weapons.

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  #86  
Old June 2nd, 2002, 04:04 PM
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Default Re: PPB Rebalance Poll

Quote:
Originally posted by PvK:
The next patch will probably address this. The current beta has no more shield-skipping effect for engine-damaging weapons.

PvK
My previous post was related with this "fix"...
Now I'm removing the ID for most of the Aquilaeian ships... trying to keep them still competitive after the new patch.
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  #87  
Old June 3rd, 2002, 09:18 PM

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Default Re: PPB Rebalance Poll

Why the ID still could be useful.
Add it as secondary weapon to a small size warship, say cruiser or so. this way it'll always have only 1 of the type. If the shields of the targets are down, it'll be nice. if they're not, the ID would help to get the job done.
From now on the weapon can be considered an improvement over DUC.
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  #88  
Old June 3rd, 2002, 09:23 PM

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Default Re: PPB Rebalance Poll

So.... do we have a decision relating to the PPB?
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  #89  
Old June 3rd, 2002, 09:31 PM
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Default Re: PPB Rebalance Poll

I think we decided we can't agree.
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  #90  
Old June 3rd, 2002, 09:41 PM
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Default Re: PPB Rebalance Poll

LOL, great Avatar!
Big Geo is watching you .
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