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  #891  
Old October 29th, 2004, 12:01 AM
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Default Re: Dominions II Bug Thread

Good to know! Still they were inflicting a great deal of damage with their Strength 15, 0 damage attacks vs prot 39, even in the event of armour piercing hits.

Is there a chance for armour NEGATING hits?
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  #892  
Old October 29th, 2004, 12:17 AM
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Default Re: Dominions II Bug Thread

Quote:
Soapyfrog said:
Good to know! Still they were inflicting a great deal of damage with their Strength 15, 0 damage attacks vs prot 39, even in the event of armour piercing hits.
That's only armour 19 against armour piercing attacks, and with 10 of those attacks per round they will add up quickly. It's no different from the rather common occurrence of having a squad of barbarians kill something through a protection of 30.
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  #893  
Old October 29th, 2004, 06:17 AM
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Default Re: Dominions II Bug Thread

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Soapyfrog said:
Also large number of afflictions is interesting, meanig the hits that got through were quite substantial.
IIRC, being cursed increases the chance of getting afflictions, and your golem was cursed.
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  #894  
Old October 29th, 2004, 08:27 AM
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Default Re: Dominions II Bug Thread

Sour about having your precious golem stomped flat, Soapy? You got a more than fair trade for it, I'd say... The point is, SCs can and will fall down when they get mobbed by enough decent units.

The golem has a def 8 to start with, which means that most attacks will hit. Add in the fatigue (and the reinvigoration -7 from the Flame Helmet builds that up FAST!), and that IIRC every additional attack beyond the first (or was it every additional enemy beyond the first) also lowers the def by 1, and the FoDs having two attacks apiece, the outcome was not unexpected at all. Now just let me get my hands on Wrathful the !#$& Illusionist and exact just punishment...

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  #895  
Old October 29th, 2004, 10:15 AM
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Default Re: Dominions II Bug Thread

I have learned my lesson! Fatigue kills! Only undead tanks, with decent attack and life drain, from now on!

I am gratified that I killed... what was it, 15 commanders, 151 troops and 1 magic being before the Golem went down
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  #896  
Old October 29th, 2004, 10:18 AM
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Default Re: Dominions II Bug Thread

Also the golem was cursed. Curse=afflictions. If he became blind by one of the first blows he would have been hit by every following strike.
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  #897  
Old October 29th, 2004, 10:24 AM
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Default Re: Dominions II Bug Thread

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I have learned my lesson! Fatigue kills! Only undead tanks, with decent attack and life drain, from now on!
Getting rid of the flame helmet would have probably been enough actually.
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  #898  
Old October 29th, 2004, 11:08 AM
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Default Re: Dominions II Bug Thread

Well actually I (foolishly, in retrospect) cast body ethereal and personal luck at the outset, immediately boosting my fatigue to 60+. Ok the flame helmet did not help, but I think this fatigue finished me...

Actually I was really hoping the life-draining blood thorn would restore my fatigue. This it did not do, however, presumably becuase my attack was pitiful enough to miss entirely. Doh!
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  #899  
Old October 29th, 2004, 01:53 PM
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Default Re: Dominions II Bug Thread

That's why the summer lions didn't hit then, they have no magic weapons. The claws of the Fiends of Darkness on the other hand ARE considered magic weapons, so body ethereal is useless against them.

Edi
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  #900  
Old November 4th, 2004, 01:37 AM

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Default Re: Dominions II Bug Thread

Effects of enchantment bonus from sites on domes seems to be slightly borked. I did few tests in 20% bonus province. I cast astral dome (it tells that 8 gems were put into spell) adding 1 extra gem (total=9). Dome Lasts 1 turn (as 10 gems without bonus). With 2 extra gems (10 total) it still Lasts only 1 turn. I did few tests with Fire Dome with similar results. It looks that when dome duration is calculated, Dom2 subtracts the initial cost ignoring bonuses. This looks wrong. Also, I wonder, if the extra gems are supposed to be 1/turn or (1-0.2)/turn (for 20% bonus).
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