.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEIV

Reply
 
Thread Tools Display Modes
  #891  
Old March 31st, 2004, 10:46 PM

Yef Yef is offline
Corporal
 
Join Date: Mar 2004
Posts: 155
Thanks: 0
Thanked 0 Times in 0 Posts
Yef is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

I would like to have Alliance wars. If an Empire declares war on another, all the allies on both sides should enter the war or leave the alliance, with a diplomatic/stability penalty.
Of course, an Empire should only belong to one alliance at a time.
__________________
-----------------------------
-----------------------------
Reply With Quote
  #892  
Old March 31st, 2004, 11:09 PM
PsychoTechFreak's Avatar

PsychoTechFreak PsychoTechFreak is offline
First Lieutenant
 
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
PsychoTechFreak is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

A learning (by error) neural network AI would be a dream (which is already realized in some smart chess programs). And/or some more simple smart things for the first attempts, like a scriptable research/build/construction queue that could be programmed to react with best countermeasures against different enemy prefered weapons/ship types/strategies (like WP lurking).
Reply With Quote
  #893  
Old March 31st, 2004, 11:17 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

I actually think the alliance thing would be rather restrictive, preventing the kinds of complex relationships that develop between empires in SE4 games, where empire A is at war with empire B and partnered with empire C, but empires B and C are partnered... when I played MOO2 I almost always rejected alliance offers because I just knew my "ally" would come to me demanding that I declare war on one of my other trade partners, and if I said no the treaty was automatically broken!

MOO2 actually had an adaptive AI, by the way - it gradually borrowed ship designs from the player!
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #894  
Old March 31st, 2004, 11:44 PM
ZeroAdunn's Avatar

ZeroAdunn ZeroAdunn is offline
Captain
 
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
ZeroAdunn is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Originally posted by narf poit chez BOOM:
That would make small ships even more useless.
You thinking in terms of SEIV, where the big difference in ship hulls is KT. If smaller hulls had a higher defense rating and the game used newtonian propulsion it wouldn't be entirely unreasonable.

I don't know if this has been mentioned: Warp points that only allow certain KT of transit per turn. Basicly this would only effect combat, during a warp assault in combat, you would only be allowed to have so many ships pass through the warp point per combat turn. I don't know exactly how this would be handled in game, but it is just an idea.

How about static defenses. Instead of combat maps being generated each time combat is entered, it would be nice if you could open up a sector map and place stations/satellites/ships wherever and when combat begins they would be in your predefined locations.
Reply With Quote
  #895  
Old March 31st, 2004, 11:46 PM
Iansidious's Avatar

Iansidious Iansidious is offline
Sergeant
 
Join Date: Jun 2003
Location: Coruscant
Posts: 312
Thanks: 0
Thanked 0 Times in 0 Posts
Iansidious is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Something I would like to see is a program you can buy from malfador that is designed for modding SE5. I'm willing to pay for a program like that. I know Aaron and friends may not have the time to do this but it is a nice thought to think about. If this happens and enough people buy it that means more money for SE6!
__________________
Good help is so hard to murder these days.
Reply With Quote
  #896  
Old March 31st, 2004, 11:49 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Timstone, SE5 will most likely use the same format as Starfury: .x. A lot of programs can export to this.

The reason I said render is you mentioned DOGA. DOGA is a fine program, but it is USELESS for real-time 3d modeling. The models produced are simply too inefficent; any engine capable of displaying them in real time could also display a properly made object of much better visual appeal. So exporting or importing to DOGA only matters for creating ships for 2d games.

Even if you can't export to .x directly, you can get to other formats and use a converter to change that to .x.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #897  
Old April 1st, 2004, 05:22 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Originally posted by Iansidious:
Something I would like to see is a program you can buy from malfador that is designed for modding SE5. I'm willing to pay for a program like that. I know Aaron and friends may not have the time to do this but it is a nice thought to think about. If this happens and enough people buy it that means more money for SE6!
SE3 had a modding program, and it sucked. SE4 has text files you can edit, so there is no real need for a modding program. Modding programs tend to suck for most games that have them, other than for creating maps and scenarios. Of course, some fan will likely make a SE5 Modder, just as DavidG has made a SE4 Modder.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #898  
Old April 1st, 2004, 05:45 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

If you want an alliance system it isn't difficult to do it yourself. SE4 even provides pre-formatted Messages for you. If they don't listen, just break the treaty.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #899  
Old April 1st, 2004, 05:50 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Time to organize your wish list and start the mass emailings.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #900  
Old April 1st, 2004, 06:08 PM

Sefter Aruna Sefter Aruna is offline
Private
 
Join Date: Jan 2003
Posts: 49
Thanks: 0
Thanked 0 Times in 0 Posts
Sefter Aruna is on a distinguished road
Default Re: SE5, Tell Aaron what\'s on your Wish List

Me, I would liketo keep the turn based stuff like SEIV. I think it would be neet if when you pick a racial trate that lets say for the Organic you could realy grow your ships, or for the Temporal you could make a time bubble around the ship that would put all who worked there in hyper active state and thus your ship would be done in half the time.
__________________
The Space Ace
A-- Se+++>Se++++ GdY $? Fr! C Csa Sf+ Ai- Au M+ Mp* S>S+++

Ss++++ R! Pw++ Fq++ Nd Rp++ G++ Mm+ Bb->@ L+ Tcp
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:57 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.