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  #891  
Old March 31st, 2004, 10:46 PM

Yef Yef is offline
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Default Re: SE5, Tell Aaron what\'s on your Wish List

I would like to have Alliance wars. If an Empire declares war on another, all the allies on both sides should enter the war or leave the alliance, with a diplomatic/stability penalty.
Of course, an Empire should only belong to one alliance at a time.
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  #892  
Old March 31st, 2004, 11:09 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

A learning (by error) neural network AI would be a dream (which is already realized in some smart chess programs). And/or some more simple smart things for the first attempts, like a scriptable research/build/construction queue that could be programmed to react with best countermeasures against different enemy prefered weapons/ship types/strategies (like WP lurking).
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  #893  
Old March 31st, 2004, 11:17 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

I actually think the alliance thing would be rather restrictive, preventing the kinds of complex relationships that develop between empires in SE4 games, where empire A is at war with empire B and partnered with empire C, but empires B and C are partnered... when I played MOO2 I almost always rejected alliance offers because I just knew my "ally" would come to me demanding that I declare war on one of my other trade partners, and if I said no the treaty was automatically broken!

MOO2 actually had an adaptive AI, by the way - it gradually borrowed ship designs from the player!
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  #894  
Old March 31st, 2004, 11:44 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Originally posted by narf poit chez BOOM:
That would make small ships even more useless.
You thinking in terms of SEIV, where the big difference in ship hulls is KT. If smaller hulls had a higher defense rating and the game used newtonian propulsion it wouldn't be entirely unreasonable.

I don't know if this has been mentioned: Warp points that only allow certain KT of transit per turn. Basicly this would only effect combat, during a warp assault in combat, you would only be allowed to have so many ships pass through the warp point per combat turn. I don't know exactly how this would be handled in game, but it is just an idea.

How about static defenses. Instead of combat maps being generated each time combat is entered, it would be nice if you could open up a sector map and place stations/satellites/ships wherever and when combat begins they would be in your predefined locations.
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  #895  
Old March 31st, 2004, 11:46 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Something I would like to see is a program you can buy from malfador that is designed for modding SE5. I'm willing to pay for a program like that. I know Aaron and friends may not have the time to do this but it is a nice thought to think about. If this happens and enough people buy it that means more money for SE6!
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  #896  
Old March 31st, 2004, 11:49 PM

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Default Re: SE5, Tell Aaron what\'s on your Wish List

Timstone, SE5 will most likely use the same format as Starfury: .x. A lot of programs can export to this.

The reason I said render is you mentioned DOGA. DOGA is a fine program, but it is USELESS for real-time 3d modeling. The models produced are simply too inefficent; any engine capable of displaying them in real time could also display a properly made object of much better visual appeal. So exporting or importing to DOGA only matters for creating ships for 2d games.

Even if you can't export to .x directly, you can get to other formats and use a converter to change that to .x.
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  #897  
Old April 1st, 2004, 05:22 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Originally posted by Iansidious:
Something I would like to see is a program you can buy from malfador that is designed for modding SE5. I'm willing to pay for a program like that. I know Aaron and friends may not have the time to do this but it is a nice thought to think about. If this happens and enough people buy it that means more money for SE6!
SE3 had a modding program, and it sucked. SE4 has text files you can edit, so there is no real need for a modding program. Modding programs tend to suck for most games that have them, other than for creating maps and scenarios. Of course, some fan will likely make a SE5 Modder, just as DavidG has made a SE4 Modder.
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  #898  
Old April 1st, 2004, 05:45 AM

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Default Re: SE5, Tell Aaron what\'s on your Wish List

If you want an alliance system it isn't difficult to do it yourself. SE4 even provides pre-formatted Messages for you. If they don't listen, just break the treaty.
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  #899  
Old April 1st, 2004, 05:50 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Time to organize your wish list and start the mass emailings.
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  #900  
Old April 1st, 2004, 06:08 PM

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Default Re: SE5, Tell Aaron what\'s on your Wish List

Me, I would liketo keep the turn based stuff like SEIV. I think it would be neet if when you pick a racial trate that lets say for the Organic you could realy grow your ships, or for the Temporal you could make a time bubble around the ship that would put all who worked there in hyper active state and thus your ship would be done in half the time.
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