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April 15th, 2007, 02:33 PM
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Private
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Join Date: Sep 2006
Posts: 4
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Crash bug
I was playing with ME Ulm, and had one of its heroes fighting with few magic items alongside my army. During my latest turn game would crash during battle replay. I looked into it with debug command-switch and found following from end of log:
1737 striking with weapon Sword of Sharpness. att27 def25
hitloc Hero strikes Hero wl2 diff-1 -> 2
hitunit 1737 1737 dmg8 spec65 ba2
damage 1737 dmg26 spec65 ba2
looseallitems: cnr 83(Barthulf) unr 1737
1737 striking with weapon Hoof. att24 def19
Enemy mage had casted Rage (makes affected unit attack anything that is closest) and apparently Barthulf had failed his resist, so he attacked himself and died. Although this is probably incorrect behavior, what made the game crash (probably) was Barthulf's horse attacking something after he had died. Units shouldn't attack themselves while enraged, or at least they should stop after they die.
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April 15th, 2007, 04:02 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Message Screen Troubles
Stumbled into several minor troubles with the message screen:
1) no exit button
Workaround: ESC or by leaving "through" opening any message
2) only exit button (no screenshot, unreproducable)
When I re-entered the message screen using "m", once the screen showed only the last entry ("battle in ..") and the exit button. After scrolling upwards, I ended up at 1). Wasn't able to reproduce this behaviour, though.
3) Message screen not centered - runs into window frame
See screenshot. Running 1152x864 windowed, maximized.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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April 17th, 2007, 05:55 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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LA Mictlan PD : underwater = land
In deep sea procinve, LA Mictlan gets land PD
.. to the right: PD 11 .. the standard land units, not the (LA atlantian) underwater PD the manual mentions:
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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April 17th, 2007, 09:19 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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LA Mictlan \"Tribal King\" wrong missile weapon
LA Mictlan "Tribal King" drawn with javelin, equipped with sling
Unit #730
sling #22 instead of javelin #21
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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April 18th, 2007, 03:45 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: LA Mictlan \"Tribal King\" wrong missile weapon
The Mictlan UWPD issue has been reported and is in the shortlist. I'll add the tribal king later.
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April 18th, 2007, 08:03 AM
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Private
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Join Date: Mar 2007
Posts: 8
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Re: Right Mouse Button - bug?
Quote:
JonathanCrane said:
When I try to take my turn in a particular MP game (on turn 51), using the right mouse button doesn't select a province, it triggers the end turn box (what would happen if you hit 'e'). Taking my turn in SP games, or in the 3 other MP games I'm playing, the mouse behaves normally. I can select a province normally by hitting "#" and putting in the province number, and once I've selected a province, I can use the RMB normally to select a commander, for example.
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I've received email from the developers indicating that they have identified this bug and fixed it in the upcoming patch. It had something to do with having commander #999 as the highest number commander in your nation.
Go Illwinter!
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April 18th, 2007, 10:05 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Right Mouse Button - bug?
Jonathan, I've marked that as fixed in the shortlist. Thanks.
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April 20th, 2007, 04:32 AM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Temperature scale/protection oversight/bug
I just noticed that my Niefel Jarl (unit 844) had his protection reduced to his base of 7 after being the victim of a destruction spell, even though he should have still been at a higher protection due to the cold-2 scale in the province. I haven't tested this with the non-commander giants (unit 845).
He had the +4 prot earth blessing at the time the destruction was cast, if that makes any difference.
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April 20th, 2007, 10:43 AM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Temperature scale/protection oversight/bug
Micah- Niefel giant's description say it's their body getting tougher when it's cold, so you have a point.
But it's probably working as designed since the cold protection mechanic was designed for caelum's ice armor, so the extra prot is part of the armor just like e9 bless.
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April 20th, 2007, 06:30 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Temperature scale/protection oversight/bug
Probably it's been mentioned, but along with everything else, I'd like to add that ability in Nature magic still doesn't increase regeneration-or it didn't the last time I checked.
__________________
You've sailed off the edge of the map--here there be badgers!
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