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  #901  
Old June 11th, 2002, 02:54 PM
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Default Re: Babylon 5 Mod

SJ, B5mod149.zip could not be retrieved from the server. The core file is corrupted when downloaded with a download manager and does not complete when using the standard download via IE6.

But the B5 Homepage download is working again for me now...
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  #902  
Old June 11th, 2002, 04:18 PM
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Default Re: Babylon 5 Mod

Sounds like you visited at a bad time, while I was moving files across the LAN, ar rebooting or something.
Have you (or anybody) tried the RAR Version of the core?

[ June 11, 2002, 15:20: Message edited by: Suicide Junkie ]
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  #903  
Old June 11th, 2002, 04:23 PM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Suicide Junkie:
Sounds like you visited at a bad time, while I was moving files across the LAN, ar rebooting or something.
Have you (or anybody) tried the RAR Version of the core?
No, sorry. I have finally all the file together but honestly I would recommend to improve the patching system for gold. Even after installing all the released patches you have to do a great load of modding work to make it even start (still modding it at the moment). I don't think the average joe will have the patience to do this.
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  #904  
Old June 11th, 2002, 04:42 PM

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Default Re: Babylon 5 Mod

Quote:
Originally posted by [K126]Mephisto:
quote:
Originally posted by Suicide Junkie:
Sounds like you visited at a bad time, while I was moving files across the LAN, ar rebooting or something.
Have you (or anybody) tried the RAR Version of the core?
No, sorry. I have finally all the file together but honestly I would recommend to improve the patching system for gold. Even after installing all the released patches you have to do a great load of modding work to make it even start (still modding it at the moment). I don't think the average joe will have the patience to do this.
Mephisto,
I posted a working, complete, Gold Version just a few days ago - look in the mod forul... Some says there are missing graphics files for some unfinished races , but apart from that it works OK, why are u patching it again ?
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  #905  
Old June 11th, 2002, 04:52 PM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by PDF:
Why are u patching it again ?
Because the files on the homepage are not working...
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  #906  
Old June 11th, 2002, 05:19 PM

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Default Re: Babylon 5 Mod

Quote:
Originally posted by [K126]Mephisto:
quote:
Originally posted by PDF:
Why are u patching it again ?
Because the files on the homepage are not working...
Homepage ?? No, I spoke of the big zip file I host myself, here : http://perso.wanadoo.fr/pdifolco/B5ModGold.zip
I just checked it, the file is OK ... 18 Mb however !
And anyway I've *also* uploaded a small "patch" Version with just the modified data file, this one is not far behind and hosted by Shrapnel...
So why ??
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  #907  
Old June 11th, 2002, 10:20 PM
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Default Re: Babylon 5 Mod

Thanks, PDF, your file works like a charm (got it from the forum) but the downloads on Vals homepage are not working for me. I was just referring to these downloads.
Anyway, that's a LOT of stuff in this MOD. I'm just skimming the surface of it right now and I'm very impressed.
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  #908  
Old June 11th, 2002, 10:33 PM
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Default Re: Babylon 5 Mod

Mephisto: Take a good look at the weapons trees in components folder. Each race has unique ones and this is along with a pretty decent "general" weapons tree. Gonna be a lot of brain sweat getting the research and designcreation .txt files done for all the races....

not to mention cursing getting it done right (typos, etc debugged)

methinks Val, SJ, et al outdid themselves..very complex MOD IMHO...

and no me only be that pasky beta tester....

though I may cry the blues, me gonna try making the Shadow AI...hope I don't botch it

[ June 11, 2002, 22:42: Message edited by: pathfinder ]
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  #909  
Old June 12th, 2002, 10:30 PM

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Default Re: Babylon 5 Mod

Yeah, the Homepage is having some issues - I've gotten some good d/ls off of it, but then the next day - corruption! I am working on rezipping all the files to post on the homepage again, though it is slow going as I am away on business and am limited to a 333mhz laptop that I forgot to load my art programs onto!!!

Ok, now that we have a new confirmed boggie from Pathfinder, I will go in and see what I have to change. In my local copy I had already made a few changes based on that assumption (the lvl 6 engine) - though none of the AI have yet to research it in my most recent game.

AI programming for each individual race will be a bit tough, but luckily most of the generic AI will make the work a little easier - though I will have to make a general AI for the ancient races and nomadic races as well. The hardest will be Raiders and Technomages!

I am also reworking the general racial AIs with Simon's help.

The mod is a bit 'o trouble, but if it all comes together it will be worth it But, the mod would be nowhere without the help of the beta testers!!!
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  #910  
Old June 12th, 2002, 10:35 PM

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Default Re: Babylon 5 Mod

Val,
I happen to have all your files and stuff zipped on my HD, a good DSL connection and can save you time if I can upload files on your site !

Send me FTP info and account/password and I could make that in a few minutes ...
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