You're getting there. Just a few minor nitpicks and some mechanical problems with how you entered it into OpenRPG left.
I count 69 skill points spent out of 72. You have no ranks listed for Perform (Singing), while previous versions of your sheet had 3 in that skill. Perhaps that's where the missing points are supposed to be?
Speak Language (Dwarven) is listed, but with no ranks. Are you spending a skill point on it or not? You'll have to take the point from somewhere else if you do, though.
You have one too many languages listed at the bottom. Have you been playing elves for too long and forgot that humans don't get Elven for free?
Bluff should have +2 Misc from Persuasive, while I can't find the source of the +2 Misc you put for Gather Information.
Bards are spontaneous casters, which OpenRPG isn't set up to handle very well. You should probably do something like I did with Elorin, adding "Level 1 Spell" and such to your list in OpenRPG (will require xml editing), and using them to keep track of spell slots remaining. The actual spells should then
all be set to a really high number prepared each day so that it's always the "Spell Slot Tracking Device"s that run out first.
You appear to have entered your attack bonuses incorrectly in OpenRPG. In OpenRPG, double-click on your character's node and go to the Weapons subsection of the Combat section. There should be two tables there. In the top table (first column "Type") enter your base attack bonus of +4 in the "base" column for both rows. In the bottom table, for each individual weapon enter
only the modifiers that apply specifically to that weapon in the "damage" and "To hit mod" columns. The damage for your rapier should be 1d6+1 there, OpenRPG will automatically add your strength bonus when it rolls that attack. The to hit mod for your rapier should be +4 (+1 magical, +1 Weapon Focus, +2 Weapon Finesse).
You can edit the names of weapons and armor directly in OpenRPG, there's no reason for your rapier to not be noted as +1 in the attacks section or for your +1 mithril chain shirt to be described as an ordinary chain shirt in the armor section. You may have to restart OpenRPG before it will notice these changes, however.
Hmm, you still have a fair amount of money for mundane stuff left, why don't you make that shortbow masterwork with a +1 strength bonus for 375 gp? Masterwork adds +1 to hit, and the +1 strength will allow you to apply your strength bonus to damage (you'll have to include that in the damage field, unlike with the rapier).
Edit: I was checking spells to decide which one to recommend dropping for Cure Moderate Wounds (like it or not, you are the party healer here), and discovered that Spectral Hand is Sor/Wiz only.