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  #921  
Old November 13th, 2003, 09:44 PM
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Default Re: STM "Final v1.7.5" Discussion

Glad you figured it out.
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  #922  
Old November 14th, 2003, 12:14 AM
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Default Re: STM "Final v1.7.5" Discussion

AT, you should add the mimimum movement points necessary for the ship to be able to move to either the description of the ship, or to a dummy ability tag (probably better), so that people can see it in game and won't be as confused.
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  #923  
Old November 14th, 2003, 03:25 AM
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Default Re: STM "Final v1.7.5" Discussion

I think the Starfleet acadamy needs a new facility number. It is currently the same as the Ship training facility. Every time I click on my planet to check its queue my StarFleet acadamy with 0.1 years to go turns into the inferior Ship Training facility. (maybe if I don't click the build queue next turn it will get built)

[ November 14, 2003, 01:36: Message edited by: DavidG ]
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  #924  
Old November 14th, 2003, 03:48 AM
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Default Re: STM "Final v1.7.5" Discussion

Thanks guys. I will address these issues for the next Version. (Where were they yestarday before I uploaded that bloated 18.5 meg file?)
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  #925  
Old November 14th, 2003, 03:52 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Atrocities:
Thanks guys. I will address these issues for the next Version. (Where were they yestarday before I uploaded that bloated 18.5 meg file?)
Yea I'm good at that aren't I?
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  #926  
Old November 14th, 2003, 10:19 AM
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Default Re: STM "Final v1.7.5" Discussion

You have provided many great bugs for me to kill my friend.

It gives me something to do late at night.

Those of you who have signed up for the Email game please post your empire and email address for me. Thanks.

The game will be standard FQM map, good starting resources and planet. NO Intel, or Weapons of Mass Destruction.

Please use your races Trait only, and only one colony tech. (The colony tech that corrisponds to your races planet type.)

You can use whatever culture you wish, but each race has its own if you wanted to use them.
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  #927  
Old November 14th, 2003, 04:43 PM

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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Atrocities:
Those of you who have signed up for the Email game please post your empire and email address for me. Thanks.
Atrocities:

Please excuse my inexperience, but what exactly do you mean by "post" your empire? Do you mean upload it to Shrapnels site and provide a link? If so, could someone outline the process for me? And would you like me to post my email address here, in this topic?

Sorry for all the questions, but I want to get it right the first time. I won't be able to get anything ready until I get home from school in about 8 hrs. Thanks for your patience.

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  #928  
Old November 14th, 2003, 05:16 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
The game will be standard FQM map, good starting resources and planet. NO Intel, or Weapons of Mass Destruction.
Don't forget to use the new FQM Standard 1.21, which has lots of nifty additions.
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  #929  
Old November 14th, 2003, 07:29 PM

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Default Re: STM "Final v1.7.5" Discussion

when pbw is back up are we still playing a game of this ????

I think I was the Klingon's Or is this a dead game at this time ??
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  #930  
Old November 15th, 2003, 08:18 AM
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Default Re: STM "Final v1.7.5" Discussion

Tesco, the game is still a go as soon as PBW is back on line and Geoschmo can find the time to update the mod to the latest Version. At this point it might be better to just replace the old 120 Version with the lates full Version of 131. There was enough interest that having two game was warrented.

Renegade by empire I mean the name.

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We will be using 3k settings, No Sabotage, low tech cost.

[ November 15, 2003, 06:23: Message edited by: Atrocities ]
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