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November 19th, 2012, 11:03 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Introduce yourself!! :-)
Welcome!
And that's a seriously awesome list of stuff you've worked on in the past! Aside from MtG (which I never played), all those titles are among my all time favorites!
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November 22nd, 2012, 01:27 PM
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Corporal
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Join Date: Nov 2012
Posts: 110
Thanks: 8
Thanked 4 Times in 4 Posts
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Re: Introduce yourself!! :-)
Quote:
Originally Posted by llamabeast
starcryst: Wow, you worked on a lot of cool things!!
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Thanks!
Just in the right place at the right time. I wasn't the lead on any of those projects, just lucky enough to be on the QA and / or Dev team. But MicroProse was an amazing company back in the early days.
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November 22nd, 2012, 05:27 PM
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Private
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Join Date: Nov 2012
Posts: 29
Thanks: 12
Thanked 13 Times in 7 Posts
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Re: Introduce yourself!! :-)
Quote:
Originally Posted by starcryst
just lucky enough to be on the QA and / or Dev team. But MicroProse was an amazing company back in the early days.
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I think almost all my pocket money way going into Microprose games at one point in the late 80's/early 90's. Although I have a Question for the Q&A guy... why didn't Microprose make their keyboard overlays out of stronger card?...
... as the pockey money I didn't spend on Microprose games went on buying sellotape to hold keyboard overlays together
Didn't you guys realise they would need to hold together even after hundreds of hours of use? Cheap card would've been fine had you been making average sort of games, but when making the games you did, no way was the cheap stuff going to last the distance!
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December 15th, 2012, 04:37 PM
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Private
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Join Date: Nov 2012
Posts: 3
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Thanked 0 Times in 0 Posts
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Re: Introduce yourself!! :-)
Hello, Beloss here. 20, living in Cal and a big fan of Civ games and Age of Wonders before I was introduced to Dom. Relatively new to Dom 3, have played a long hot seat against a friend but we were basically just throwing troops at each other with minimal utilization of the finer points of the game, so I'm basically still a beginner.
One question I was curious about (And considering the cost of gems I know that this would be suicide in any competitive environment)but I was surprised to find that its possible to raise a units magic power over 9, and into 10 and even 11. Is there any benefit to this? Any bonuses one would get to having Fire power 12? I know that the more death you have the more undead troops you can lead, I also know that higher Nature lets you feed more live longer, but do you get any spell bonuses to having scores above 9?
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December 15th, 2012, 09:43 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Panama City beach, Fl, USA
Posts: 662
Thanks: 15
Thanked 6 Times in 5 Posts
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Re: Introduce yourself!! :-)
Welcome Beloss,
Your general question 'Is there benefit to raising magic path levels above 10?'
An answer but not the most experienced answer 'Yes. Some spells generate more units or magic effects based on path strength. Also, Global Enchantments get a saving throw versus dispel attempts. Having high path usually helps!
Welcome to the forums!
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December 16th, 2012, 12:22 PM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Introduce yourself!! :-)
Usually "is there a benefit" should be changed into "is the benefit I get cost effective. Aren't there other things I could do with these gems that benefit me more?"
Only natural magic levels count for boosting globals. (Empowering counts as a new natural level. Magic items do not).
There are no (known) cutoffs for high magic levels. If you want to try pretenders with high natural levels 8+ etc. The mod Awesome gods has a few. It is a favourite in the Something Awful community. And not as unbalanced as you would think. (Actually not unbalanced at all, ninjadebugger did a good job).
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December 16th, 2012, 06:02 PM
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Private
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Join Date: Nov 2012
Posts: 3
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Re: Introduce yourself!! :-)
Thank you very much. So the answer is no for most practical cost effective purposes outside of mods. In any case, thanks for the welcome. If anyone could direct me to a strategy thread that they think is particularly good I would be most obliged.
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December 16th, 2012, 07:43 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Panama City beach, Fl, USA
Posts: 662
Thanks: 15
Thanked 6 Times in 5 Posts
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Re: Introduce yourself!! :-)
Sticky: Guide: The Strategy Index
That's a good read, but the only real way to learn the game is to play in multi-player. Go to the multi-player thread and volunteer to Substitute in an ongoing game. And keep your eyes open for games that are starting. Have Fun!
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December 17th, 2012, 03:46 AM
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Private
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Join Date: Nov 2012
Posts: 3
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Re: Introduce yourself!! :-)
Much obliged.
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December 18th, 2012, 09:48 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Introduce yourself!! :-)
Note that a lot of the strategy advice regarding CBM is outdated. Sadly, most guide writer do not add the versions of the mods they are using to the guides.
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