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  #951  
Old November 24th, 2004, 12:13 AM
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Default Re: Adamant Mod Discussion Thread

You liked that one huh? Well, I'm sure you like this one then. The Shock :




Quote:

Poster: Mylon

How does this mod fair in single player? I'm generally too impatient to play 1 turn per day and a good AI is good enough for me.
Its passable, but Version 15 doesn't have any ready-to-play AI Empires included Last time I checked. You'll have to set them up yourself. Make sure you use the right AI files or they won't do much of anything. The shipsets included with the mod should be setup with the mod's AI files already. If you have any questions ask Fyron.
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  #952  
Old November 24th, 2004, 12:15 AM
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Default Re: Adamant Mod Discussion Thread

Now that's a great looking weapon.
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  #953  
Old November 24th, 2004, 12:24 AM
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Default Re: Adamant Mod Discussion Thread

Quote:
CovertJaguar said:

Its passable, but Version 15 doesn't have any ready-to-play AI Empires included Last time I checked. You'll have to set them up yourself. Make sure you use the right AI files or they won't do much of anything. The shipsets included with the mod should be setup with the mod's AI files already. If you have any questions ask Fyron.
Random AI empire generation works great... The AI is roughly on par with Stock, albiet a bit uniform... It is no TDM, but it works well enough for now...
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  #954  
Old November 24th, 2004, 12:44 AM
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Default Re: Adamant Mod Discussion Thread

Quote:
Captain Kwok said:
Now that's a great looking weapon.
I agree. WOW.
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  #955  
Old November 24th, 2004, 01:03 AM
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Default Re: Adamant Mod Discussion Thread

Quote:
Poster: Imperator Fyron

Random AI empire generation works great... The AI is roughly on par with Stock, albiet a bit uniform... It is no TDM, but it works well enough for now...

I didn't realize it could figure out your complex racial traits. How does that work? Are there some kind of standard picks that you set up or something? Or am I completely off the wall? I've always manually picked my opponents. [img]/threads/images/Graemlins/Cold.gif[/img]
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  #956  
Old November 24th, 2004, 01:13 AM
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Default Re: Adamant Mod Discussion Thread

The AI_General file in each Race folder tells the game exactly what to select for each of the AI empires.
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  #957  
Old November 24th, 2004, 01:27 AM
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Default Re: Adamant Mod Discussion Thread

Ahh... I looked around, but didn't see anything anywhere. Didn't look there. Never really messed with the AI like I have with much of the rest of the stuff.
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  #958  
Old November 24th, 2004, 01:30 AM
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Default Re: Adamant Mod Discussion Thread

AI General files are a huge pain in the arse...
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  #959  
Old November 24th, 2004, 01:33 AM
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Default Re: Adamant Mod Discussion Thread

Quote:
CovertJaguar said:
You liked that one huh? Well, I'm sure you like this one then. The Shock :


[img]/threads/images/Graemlins/icon09.gif[/img] [img]/threads/images/Graemlins/icon09.gif[/img] [img]/threads/images/Graemlins/icon09.gif[/img] [img]/threads/images/Graemlins/icon09.gif[/img] [img]/threads/images/Graemlins/icon09.gif[/img] [img]/threads/images/Graemlins/icon09.gif[/img]/5
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  #960  
Old November 24th, 2004, 04:23 AM
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Default Re: Adamant Mod Discussion Thread

Those are wonderful component pictures!
Those weapons look magical and at the same time, technological as well... excellent work!
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