What I would like to see in SEV,
1. Please refer to my earlier posting some months ago on this same forum.
2. I would like to see an open ended research for weapons (seekers, direct and undirect weapons), scanners/combat aid, armor, shielding, ecm, etc. in which as a race pumps credits into researching an item, it may increase a few percentage each step, but the funding require for the next step increase by a factor of five to ten. Also should be a random breakthough chance that jumps the research 20 to 30% forward too.
Allow specifity research into rare weapons or other items that only allow one per race maximun. Have something like 100 rare items & weapons and there only a low percentage that a race would even get a rare research item per game.
3. Have trade routes between section capitals. Player must build and add freighters to each trade route for tranport of cargo. If there not enough freighter for trade route, than a player will only receive that percentage of that trade. A player could also assign military escorts to protect his frieghters. He could also organize convoy with escorts as less effective for trade but very effected for protection. Raiding player will be allow to choice which empire's ship in a trade route to attack or stop & search or turn back or to allow though his blockage. Now there would be a reason for Q-ships.
4. Allow faster moving ship to escape combat by moving off the tactical map edge.
5. An improve planetary tactical system that provide more detail and control for the players.
6. An easy modding system for SEV that any player can desigh they own mod. The same for modding SE5 maps.
7. Larger tactical battle-area for space battle, cover the whole section, showing all the planets, gas cloubs, wormholes, etc. Have fog of war in-which scanner and ecm are key to detecting that other side, ship can hide behind planets or astorids or gas clouds. One needs to send out picket ships as the eyes of the fleet. Limited fighter movement range base on they limited fuel. Allow re-fueling/re-arming of fighters on carriers and bases. Have the abilities of the tactical map where you can focus in on an engagement, and focus out to see the "Big Picture" of the engagement. Be able to guard wornholes with forts, minefields and patrol boats.
8. Allow ship formations within a fleet formation. Example, A fleet or task force could have a few capital ship divisions of 3 to 5 battleships, supported by five to seven cruisers sections of 7 cruisers each and escorted by four flotillas of 9 destroyers per, with a few picket ships jammed full of scanners out in front and on the flanks.
That what I would like to see in SEV.
Lighthorse