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  #951  
Old October 27th, 2003, 11:56 PM
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oleg oleg is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by Imperator Fyron:
nm then
Wow, you catched my original post

I keep a picture of you, engulfed in flames but still typing the one Last post... Please, no !!!!
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  #952  
Old October 27th, 2003, 11:58 PM
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by pathfinder:
Are ya'll saying that I may actually have to trade to survive in AIC?! *pathy passes out*
No. But you must be Ugly Good.
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  #953  
Old October 28th, 2003, 12:13 AM
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Fyron Fyron is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by oleg:
Wow, you catched my original post

I keep a picture of you, engulfed in flames but still typing the one Last post... Please, no !!!!
Well my post was made just after you edited your old one...

I am not living at home, and my family is safely away from the fire... Trust me, if the fire was near enough to be a danger to me, my computer (and my other belongings) and myself would be far away by now.

[ October 27, 2003, 22:14: Message edited by: Imperator Fyron ]
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  #954  
Old October 28th, 2003, 12:48 AM
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by oleg:
quote:
Originally posted by pathfinder:
Are ya'll saying that I may actually have to trade to survive in AIC?! *pathy passes out*
No. But you must be Ugly Good.
Ugly I can handle, as for good
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  #955  
Old October 28th, 2003, 12:49 AM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by pathfinder:
Are ya'll saying that I may actually have to trade to survive in AIC?! *pathy passes out*
Trade Center helps out until you find a good AI trade partner, and that is only if and when you need or want to
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>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

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With or without all Warp points, Finite resources, same starts and Simultaneous movement


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  #956  
Old October 28th, 2003, 02:40 AM
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by PsychoTechFreak:
... Oleg, I recall a problem with AI population distribution under non-simultaneous also, any news on this ?

http://www.shrapnelgames.com/cgi-bin...&f=23&t=009929
No I think it needs a hardcode fix by MM which is unlikely since this problem does not affect stock SE.
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  #957  
Old October 28th, 2003, 07:14 AM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by oleg:
It is difficult to balance all game setups with one set of files.

But they definetly must be made much cheeper. By 30 or 50 percents. Just like I suggested in older post.
Oleg have you even played AIC in Finite

JLS my friends and me play Finite all the time and we think the balance has always been fine, I guess you did the impossible JLS and did balance all game setups with one set of files, AIC not only works great in Finite it Works Great in No-Warp.

The Refining Community, Refining Society, and Refining Center are crucial to winning when playing finite, more so if you are not a Crystal Race.

Oleg in a finite game radioactive can disappear quickly. The radioactive traded at these centers are real important, not to mention the research the storage and every thing that is included.

Hey I am all for reducing the cost, but is it realistic, I think a Refining Centers are much more important in Finite then most Cities. If your playing a standard game then build Cities and when you need rads just build the Rad extraction facilities. I am not at my gaming computer but the Rad Community should be about twice that of the Colonial Settlement and close if not more then the Colonial Community where ever that falls it might. Oleg, did you notice JLS droped the Facilities upgrade cost to 40%. Now it is way cheeper and more productive to upgrade. But if building Cities strait up works for you, gp for it, although that does not make much sence Oleg because if you start at the Colonial Settlement you gain its production as you upgrade to a City, not to mention it a heck of a lot faster.

This is pretty much the way it has been set up since Last February, to say 50% reduction in cost now with out even playing AIC Finite. Heck why now even think to use the Crystal Trait to get there Solar and Rad Value stuff. This sounds way out to me, if there was an older post I see why it was missed

Quote:
Imagine extreme case: I colonise a planet with 100%M, ZERO% O and 100% R.
Oleg. IIRC the City is about Equal to the Refining Society not a Refining Center
In that scenario with a 100% mineral and a 100% rad combined planet

If you look at all the numbers it would be more productive to build Mining Complexs that give 1000 Minerals a pop and if rads are need which is rare in a Non-Finite Game then I would build a few Radioactive Extraction Facilities this is a Mining Planet and get the pay check now.

Not time consuming Huge Cities, think about building Cities on planets like only breathable 60%, remeber the Imperial trade is not subject to Planet Values.

[ October 28, 2003, 06:13: Message edited by: Grand Lord Vito ]
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  #958  
Old October 28th, 2003, 07:56 AM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by JLS:
What FREE Human Player starting traits did you choose?
= = =
NEW~Trait Human Player option 1 (O1*) Human Players Advantage: Resulting in a more robust game that requires LESS Micro Management and logistics. Your game will be less dependent on Star Liners with this option.
~Trait Human Player option (O2) Human Player - Advantage for a Balance: That will result in a Better all around Home World.
~Trait Human Player option (O3) Human Player - Excellent Advantage: For a much higher Proportions of Resources (not recommended for Finite Games).
~Trait Human Player option (O4) Human Player - Results in a game requiring more logistics.

~Players may also add (mp1 thru 3) for Handicapping for Multiplayer. MP1-3 May also be used in Solo games, great for a Dual Race Bonus.
~Trait Human Player option (SF) Human Player - Terminal Advantage: Strategic Fighters(gives Fighters System move capabilities)
= = =

If you noticed with AIC v4.0; Medical teams WILL prevent a Medical Crisis at a Colony; providing the Releif ship arrives in time to apply the necessary medical treatments.

~TIP~ You may want to always maintain a Medical Team or two on Stand-by for any Colony that may become in need
- - -
Agreed, with v4.0 default events and Event Frequency setting are High and you have a Moderate Player Count in your game: Your Warp Opener could be very busy keeping the warps open.

And yes there will be an ever changing universe with some apposite conditions
- - -

~TIP~ You may want to always maintain a Security Fleet of about 4-12 inexpensive Scout Class vessels at the ready and available for the full use of any Governors discretion, for the welfare of that Colony
I am in LOVE with option 1, the game play much faster and even has a new feel.
I play option 1 and 2 in AI Low Bonus games to get the competion down.
I used mp 1-3 for my Dual Temporal and Organics Race. Thanks for the starting Temporal Yard, good Idea Oleg I also won a Medium AI bonus game with my dual Race that was v3.02 and I had the best start ever plus Strategic Fighters.

The TIPS are a big help thanks
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  #959  
Old October 28th, 2003, 08:02 AM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by JLS:
However, the 4.0 Event File is not “mine” this Events file along with the option files is based in total from the contributions of: PTF, Oleg, GLV, Fyron, Alneyan, QB and many more that posted in those few threads since August; all I did was listen... And there is still more that will be added to this file, and again it will be others that will make this all happen

Remember the first infamous 4.0beta
AIC is a total team effort
You did more then listen Sully, you did wonders with the newest AIC Random Event file

[ October 28, 2003, 06:03: Message edited by: Grand Lord Vito ]
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  #960  
Old October 28th, 2003, 12:57 PM
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Alneyan Alneyan is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by JLS:
Don't play a tiny map
You do know what kind of maps I play JLS.

I will perhaps try again a Finite Game, with or without High Tech cost this time.
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