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  #951  
Old May 4th, 2007, 05:02 PM
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Default Re: Wrong GC for Fir Bolg Champion

Scorpion Man has no body slot, but wears a Plate Cuirass! Either Scorpion Men and Scorpion King should get the body slot, or the King should also get to wear an armor he can't replace with a magical one.
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  #952  
Old May 4th, 2007, 05:24 PM
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Default Re: Wrong GC for Fir Bolg Champion

Here are screenshots of him, without any additional gear. Taken after updating server and client to 3.08. The latest Worthy Heroes mod version 1.6 is active, by the way.

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  #953  
Old May 4th, 2007, 07:27 PM

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Default Re: Wrong GC for Fir Bolg Champion

So 15 protection body and 8 protection head.

If body protection is 75% that comes to 13.25, round to 13

If body is 80%, then it should be 13.6, which I would expect to round to 14, but it might just truncate.

Try giving him a better helmet (or worse armor) and seeing if it does what you expect.

Or try Fire Plate and Crown of Command on someone else. You should get the same results.
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  #954  
Old May 4th, 2007, 07:41 PM
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Default Re: Wrong GC for Fir Bolg Champion

Okay, it seems I missed this body/head armor calculation so far and didn't expect that his Crown would reduce that value. So only when the head armor piece is as good or better in protection as the body part, the body part will count 100%, otherwise it will be divided like this?
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  #955  
Old May 4th, 2007, 07:57 PM
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Default Re: Wrong GC for Fir Bolg Champion

Quote:
lch said:
Okay, it seems I missed this body/head armor calculation so far and didn't expect that his Crown would reduce that value. So only when the head armor piece is as good or better in protection as the body part, the body part will count 100%, otherwise it will be divided like this?
Actually the protection usually shown is an approximation. The body and head prot are used to calculate it. In battle, the game doesn't use the approximation but either body or head armor, depending on where the hit was.
The approximation is used with AoE attacks only
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  #956  
Old May 5th, 2007, 03:37 AM

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Default Strange Transformations

In one of my MP games i had some really strange transformations of commanders.

The turn was made by 3.06 and hosted by 3.06. I used 3.08 to show the results.

I teleported/cloud trapezed a seraph and a tartarian in battle and in the new turn the seraph changed to a tartarian and the tartarian to a mummy.

Stats like HP, endurance, etc. are from the transformed type and magic from the former type e.g. my Seraph transformed to a tartarian has still the seraph magic but now the tartarian stats.

I attach the TartarianSeraph.jpg to this post. It needs some further investigations.
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  #957  
Old May 5th, 2007, 02:50 PM
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Default Re: Strange Transformations

Since 3.08 patch, site searching spells are targeting capitol cities.

OK, before, when all owned provinces had been searched and you asked to cast the spell, they targeted the capitol and you knew all had been searched (most of times, but sometimes provinces were forgotten) and could assign the mage to other tasks. Now the capitol are normal parts of their searching cycle. They cast the spell on some province, one capitol, some other provinces, one other capitol if you have conquered some, etc...
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  #958  
Old May 5th, 2007, 03:08 PM
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Default Re: Strange Transformations

Quote:
Olive said:
Since 3.08 patch, site searching spells are targeting capitol cities.
'Been this way since 2.97 ... .

Provinces are searched by number, from lowest owned to highest ... .
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  #959  
Old May 5th, 2007, 04:29 PM
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Default Re: Strange Transformations

I may be wrong, but I'm 99% certain than before 3.08, when a mage where monthly assigned to cast a site searching spell, when he stopped because he didn't find any province to cast the spell, the capitol(s) were spared by the colored 9 meaning the spell had been cast on it. Today I've started test games with man towers of chelms and mages casted the spell on the capitol during the cycle - and the 9 appears on the capitol city.
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  #960  
Old May 5th, 2007, 05:35 PM

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Default Re: Strange Transformations

Quote:
Olive said:
I may be wrong, but I'm 99% certain than before 3.08,
In 3.06 I've seen it happen both ways in different games. Might depend on the map used or something else.
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