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  #981  
Old December 5th, 2004, 08:27 PM
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Default Re: Adamant Mod Discussion Thread

For reference, here is the information stating why a counter-intel facility using the Fate Shrine ability(s) is more or less useless:

*thread link*
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  #982  
Old December 5th, 2004, 09:08 PM
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Default Re: Adamant Mod Discussion Thread

What about the space-based training facilities in my Last post, Fyron?
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  #983  
Old December 6th, 2004, 12:27 PM
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Default Re: Adamant Mod Discussion Thread

Quote:
Ship Training
Value1 = Per turn increase in ship experience in this sector.
Value2 = Maximum experience level that can be attained here.
Valid in Components.txt, Facility.txt, VehicleSize.txt
That's what Modding tutorial says about this ability. So the only problem is to convince Fyron to add such component
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  #984  
Old December 6th, 2004, 12:38 PM
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Default Re: Adamant Mod Discussion Thread

Wouldn't component-based training be susceptible to sector stacking?
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  #985  
Old December 6th, 2004, 01:11 PM
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Default Re: Adamant Mod Discussion Thread

He could also make this into a unique facility type. Say like System Lord or System General. (IE you make the facility with the said ability, but use a Race Portrait as the image instead of a facility image.)

You give this Facility a new class, say System Government.
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  #986  
Old December 6th, 2004, 03:35 PM
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Default Re: Adamant Mod Discussion Thread

Quote:
Captain Kwok said:
Wouldn't component-based training be susceptible to sector stacking?
Only if it was sector training, which will never be used in Adamant...

Quote:
CovertJaguar said:
What about the space-based training facilities in my Last post, Fyron?
I am rather leary of component-base training... Imagine what happens when the nomads start gifting these out to normal races... Perhaps a reduced efficiency training or something...
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  #987  
Old December 6th, 2004, 10:35 PM
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Default Re: Adamant Mod Discussion Thread

Make it starbases only. And make it large and spendy, so you have to build a base designed solely to house the training facility. How would this be any different that if you gifted a tiny planet with training facilities to another player. Its not like the normal races couldn't build their own training facilities on a planet, planetside facilities would be cheaper to maintain as well. Also a base is more susceptible to attack than a planet. Sure the nomads aren't limited by the number of facility slots available but that's not going to break anything is it? If a normal race deals for a spacebased facility in order to save one facility slot on a planet somewhere he is not going to win the game automatically because he did. It will not make planetside facilities obsolete. You aren't going to trade with your enemies. They will still have to build planetside facilities. Beside if a spacebased facility is destroyed you would have to deal for another from a nomadic race rather than just rebuild, which may take two to four times longer if the nomads have to build it first.


Both will have pluses and minuses:

Nomads:
-Plus:
--No facility slot required
--Can be built anywhere

-Minus:
--Has maintenance cost
--Would cost more to build
--Would take longer to build
--Cannot be defended with Weapons Platforms.



Normal Races:
-Plus:
--No maintenance cost
--Cheaper than a starbase
--Builds quicker
--Can be defended with planetary defenses

-Minus:
--Requires a planetside facility slot
--Limited to planetary locations



If you must penalize the nomads training facilities in some way make it require a higher tech level for the nomads rather than making them less effective. By the time the nomads were rolling them out the normal races could have already built their facilities and have no need for spacebased facilities.
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  #988  
Old December 9th, 2004, 07:41 PM
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Default Re: Adamant Mod Discussion Thread

Fyron, an idea that I just put into the STM that you might want to consider for Adamant.

Quote:
NOTE:
Play By Web

Advanced Trait
PBW Advanced Research

I added the PBW Advanced Research Trait to the mod in order to speed up PBW games. That this trait is free, and I strongly

suggest that it be stipulated in any PBW, EBEM, or PBIM games that this Advanced Trait be used by all or not at all. To use

it when others do not is considered cheating therefore all game hosts must consider this as a mandtory rule.

NOTE:
Single Player

Advanced Trait
Mild Research Boost
Medium Research Boost
Heavy Research Boost

Now for Single Players you can set your Computer Player Bonus to low or medium and then give these trait to one or more of

the AI's. By doing so you will be giving the AI a boost in research and an advantage over you. In this way you can make a

more unique game for yourself by giving each race its own level for research boosting. For example: Give the Heavy Research

Boost trait to the Borg and they will research faster than you and say an AI with the Mild trait. These settings will

provide for a more unique type of game play whereas the AI players will research at differant levels in stead of one size

fits all.
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  #989  
Old December 9th, 2004, 08:14 PM
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Default Re: Adamant Mod Discussion Thread

What does this do, exactly? Just add more powerful research facilities?
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  #990  
Old December 9th, 2004, 08:23 PM
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Default Re: Adamant Mod Discussion Thread

It increase the research bonus for that race.

Mild would give that race a 25% boost to reseach
Medium would give 50%
Heavy 100%.

Its a racial trait so it does not require any new facilities or technology. It is done like a characteristic or culture bonus but is an advanced trait.
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