|
|
|
 |
|

September 26th, 2005, 01:02 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: OT: Narf has gone looney and wants to GM.
I was pretty sure the ring of blinking went to my character, and he'd like to keep it.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|

September 26th, 2005, 01:35 PM
|
 |
Major
|
|
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: OT: Narf has gone looney and wants to GM.
Whoever gets it, it's coming out of someone's share of the loot. Whether that's Derrel or Kibin is up to them to argue about.
|

September 26th, 2005, 04:01 PM
|
 |
Major General
|
|
Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: OT: Narf has gone looney and wants to GM.
Wait, ring of invisibility? MINE!
|

September 26th, 2005, 04:03 PM
|
 |
Major General
|
|
Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: OT: Narf has gone looney and wants to GM.
MUWAAHAAHAA! I AM INVISIBLE NOW! 
|

September 26th, 2005, 04:04 PM
|
 |
Major General
|
|
Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: OT: Narf has gone looney and wants to GM.
Oh wait. It cancels if you attack. Okay, we sell the ring then, for moolah...
|

September 26th, 2005, 04:09 PM
|
 |
Major General
|
|
Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: OT: Narf has gone looney and wants to GM.
Mastery of shaping is just a 6th level spell slot. You're thinking of Mastery of Elements.
|

September 26th, 2005, 05:22 PM
|
 |
Major
|
|
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: OT: Narf has gone looney and wants to GM.
Quote:
douglas said:
Mastery of Elements is another good one, though a tad expensive with an 8th-level spell slot as the price.
|
|

September 26th, 2005, 07:07 PM
|
 |
Major General
|
|
Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: OT: Narf has gone looney and wants to GM.
Ah. Whoopsy.
|

September 26th, 2005, 07:40 PM
|
 |
Sergeant
|
|
Join Date: Sep 2005
Location: Corvallis, OR, USA
Posts: 371
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: OT: Narf has gone looney and wants to GM.
Hmm, so I'm at the same XP as Douglas (who's he playing? I forgot)?
Also, for the sake of roleplaying, Kaylin would like some shiny things
And yes, while I would get lots of goodies with Archmage, first thing I'm doing is getting able to blast stuff without killing the party in the process.
I'm not a city-born type! Bah. (well, I am, but Kaylin isn't) We just get horrible HP rolls. I'm going to stay fairly neutral about the loot division, but unless any of you have plans on chokers for your male characters (eww)...
Banishment sounds great against all the demons we've been battling, and Reverse Gravity sounds like it has some very evil uses  I'll volunteer to pay for the Teleport scroll, I am a decent character (even if I consort with evil axes)
|

September 26th, 2005, 08:42 PM
|
 |
Major General
|
|
Join Date: Oct 2002
Posts: 2,174
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: OT: Narf has gone looney and wants to GM.
Quote:
douglas said:
Let's see, the only thing in there I think we might want to keep is the Ring of Invisibility and the cash.
|
You might want to consider keeping the Payer Beads (Healing), as I believe Derrel is the only one who can remove disease and remove Blindness/Deafness... also, it's always handy for someone to have command-word healing for in the middle of combat.... especially those fragile caster types....
Quote:
Each special bead can be used once per day, except for the bead of summons, which works only once and then becomes nonmagical. The beads of blessing, smiting, and wind walking function as spell trigger items; the beads of karma and summons can be activated by any character capable of casting divine spells. The owner need not hold or wear the strand of prayer beads in any specific location, as long as he carries it somewhere on his person.
|
Healing's trigger mechanisim is unspecified, and thus defaults to command word, useable by anyone....
__________________
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|