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March 16th, 2007, 12:18 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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11p very large (TURN 69)
SERVER INFO:
IP addr: 160.39.37.168
Port: 11145
Game name: 390mp
By my clock, the blitz should begin 2 hours and 15 minutes after this posting. I'd be satisfied to get 10 turns in, but we'll keep going until people want to call it a day.
This is a final testrun before I try to run a tournament.
I'll post login info and we'll upload pretenders and blitz, say, Sunday? Time is negotiable. By blitz I mean - we do several turns (as many as we can manage, really) and then switch to a 24h quickhost. After a few weeks I'll lengthen the host interval or turn it off entirely.
The map is slightly larger than I'd planned at 390 provinces. It has 11 start locations, none of them underwater. The following table shows the remoteness (total pathlength to all other start locations) of each start location:
-- remotness,170,98
-- remotness,272,91
-- remotness,370,80
-- remotness,3,95
-- remotness,118,87
-- remotness,234,100
-- remotness,236,84
-- remotness,360,104
-- remotness,88,107
-- remotness,349,96
-- remotness,65,82
The map itself was generated by Paradoxbringer's map gen and then slightly modified by hand. Frank Trollman drew most of the sprites.
Do people want to try special provinces again, or no? I can add them back easily enough (no fortresses this time) but I'll see if people want them. If there are special provinces, they'll each be worth an extra VP.
Settings:
Late era.
Gold: 125%, Supplies: 125%, renaming allowed, hall of fame 15, site frequency 45, 1 VP/capital (VP required will be 6, or 15 accumulated, or more if I add special provinces with VP in them).
Each player begins with a small additional army of low-quality independents:
commander x 1 (34)
commander x 1 (35)
priest x 1 (240)
scout x 1 (426)
light infantry x 15 (29)
archer x 15 (33)
heavy infantry x 10 (38)
light cavalry x 10 (26)
These additional forces are meant to blunt the impact of various sorts of early ill-luck, and also to make "face hugging" a little bit harder. I'm not 100% sure if this is a good idea - feedback appreciated.
Positions:
TNDP - T'ien Ch'i
Baalz - Ulm
StrictlyRockers - Caelum
JayThomas - Agartha
EvilHomer - Marignon
Shmonik - Arco
eliminated:
*CPU Controlled* (was WSZP) - Man
*CPU Controlled* (was Shovah32 and Folket) - Patala
*Dead* (was Wikd Toths) - Abyssia
*Dead* (was Catquiet) - Utgard
*Dead* (was Reverend Zombie) - Mictlan
So far everyone either supports or is indifferent to the bigger starting armies; I see slightly more in favor of special provinces than opposed. Unless there's a clear consensus in favor I will leave them out.
ON SCEHDULING -
How do people feel about 10AM EDT? That ought to be 2PM in London, but we've got funky daylight savings time now so it might be 1PM in London, not sure.
ON MODS -
Unless Baalz complains about being unable to bless ghoul guardians, I will not run the blessing hotfix.
If he does, I'll add the blessing hotfix (and everyone will need to download it, but it's real small.) I've gone ahead and added it to the attachment since it's a handy file to have in any case.
I have a blessing hotfix mod that enables Ulm to bless Ghoul Guardians (also enables blessing of the crypt thing, a few other sacred undead units that show up for non-Ermor.) The only thing it does is remove the no-undead tag from the blessing spells. Should I add it? If Baalz thinks he wants to bless his ghoul guardians I'll definitely add it - otherwise I'd just as soon avoid the hassle.
I *will* be running that mod for the tournament games, unless the issue is addressed in the main executable by that time.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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March 16th, 2007, 12:51 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: 11-player, very large, slightly rich wrap game
I've been wanting to give LA Ulm a try.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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March 16th, 2007, 02:37 AM
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Sergeant
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Join Date: Feb 2007
Location: Newcastle, Australia
Posts: 246
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Re: 11-player, very large, slightly rich wrap game
Sounds pretty grand : )
LA Arcoscephale please.
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March 16th, 2007, 03:07 AM
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Sergeant
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Join Date: Aug 2006
Posts: 277
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Re: 11-player, very large, slightly rich wrap game
Greetings, LA Man please. Good luck and have fun.
I think those special forces are a great idea, but I vote against special provinces.
I think I could or should give a try to Ermor, Ashen Empire, but in other LA games it's banned, and usually (due to bad D2 experience) people tend to gang up on Ermor. Anyway if you think it's okay to be with Ermor then I should be with them.
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March 16th, 2007, 03:12 AM
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Corporal
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Join Date: May 2004
Location: Ohio
Posts: 133
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Re: 11-player, very large, slightly rich wrap game
So, is the game starting Sunday or being played out then? I'd love to play as Pangaea, but I'm busy for the whole day Sunday. To me 390 provinces and blitz seem mutually exclusive, so I don't quite understand what's going on.
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March 16th, 2007, 03:19 AM
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Sergeant
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Join Date: Aug 2006
Posts: 277
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Re: 11-player, very large, slightly rich wrap game
I think by blitz in this case we understand that we play the first few turns as fast as possible, then switch to something like 24h quick host.
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March 16th, 2007, 05:31 AM
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Sergeant
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Join Date: Feb 2007
Location: Berkeley, CA
Posts: 259
Thanks: 4
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Re: 11-player, very large, slightly rich wrap game
LA Caelum please. Looking forward to starting with blitz session on Sunday.
SR
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"When you have to kill a man, it costs nothing to be polite." - Winston Churchill
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March 16th, 2007, 06:03 AM
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Sergeant
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Join Date: Oct 2003
Posts: 286
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: 11-player, very large, slightly rich wrap game
LA utgard
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March 16th, 2007, 06:50 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: 11-player, very large, slightly rich wrap game
LA Patala, unless it gets to late on sunday in which case I drop out.
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March 16th, 2007, 08:08 AM
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Corporal
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Join Date: Dec 2003
Location: Buffalo, NY, USA
Posts: 143
Thanks: 0
Thanked 4 Times in 1 Post
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Re: 11-player, very large, slightly rich wrap game
I'll give LA Caelum a try. I'm home Sunday.
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