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  #1  
Old April 23rd, 2001, 10:12 AM

TaeraRepublic TaeraRepublic is offline
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Default Asteroids question

Wondering - what will happen if i build an atmosphere converter on an asteroid field??

Never tried that.

My race breathes Carbon-Dioxide. Will the asteroids have CD air??

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  #2  
Old April 23rd, 2001, 11:42 AM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: Asteroids question

quote:
Originally posted by TaeraRepublic:
Wondering - what will happen if i build an atmosphere converter on an asteroid field??

Never tried that.

...



Don't try that. You can't colonize asteroids, build facilities on them..., sorry.

P.S.: But you can make a planet out of it (stellar manipulation), then colonize..., maybe that was your point ?



[This message has been edited by PsychoTechFreak (edited 23 April 2001).]
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  #3  
Old April 23rd, 2001, 12:02 PM

Trachmyr Trachmyr is offline
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Default Re: Asteroids question

I wonder how hard it would be for MM to allow asteroid colonization? I'm guessing the game is already set up for it... probally just needs some flags toggeled.
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  #4  
Old April 23rd, 2001, 02:23 PM

rdouglass rdouglass is offline
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Default Re: Asteroids question

In SE3 you could colonize asteroids. They were smaller than 'tiny' but you could colonize them.

I'm just guessing, but with all the changes in colonizing (specifically Gas, Rock, Ice which were not in SE3) I suspect the code is NOT in there and would not be a simple 'flag' operation. However, for some, it may be a nice addition - not for me. I think other items / things should come first. If it were (colonizing asteroids) in the game, I guess all asteroids would be Rock / None.
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Old April 23rd, 2001, 02:39 PM
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dogscoff dogscoff is offline
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Default Re: Asteroids question

Why not ice / none as well?

We're probably covering old ground here but I would like to see astroid colonisation too. Really really small population and one or 2 facilities max. Perhaps even some "special" asteroid facilities.

What would be really cool (I think this came up in the pirates thread) would be if asteroid colonies had natural cloaking - you could hide resupply bases and fighter outPosts in there and it would take other players ages to find them.

The larger the astroid field in that particular sector, the better the cloaking.

But of course this is all hard code and a long, long way off (if at all.)

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Old April 23rd, 2001, 04:09 PM
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Master Belisarius Master Belisarius is offline
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Default Re: Asteroids question

I think that this is not allowed in SE4, because the asteroids have a conceptual difference: now they're used for the remote mining options, not to colonize.

Also, note that doomed colonies in Tiny planets, can support only 1 facility. Then, in asteroids, how many should have?
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  #7  
Old April 23rd, 2001, 04:39 PM

Nitram Draw Nitram Draw is offline
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Default Re: Asteroids question

Are Asteroids currently counted in the max planet limit?
If they were colonizable they probably would count against the limit and all you would do is substitute asteroids for planets.
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  #8  
Old April 23rd, 2001, 04:42 PM
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Default Re: Asteroids question

Good point. Perhaps they should have no population space at all, just some cargo space and the ability to resupply and launch fighters.

Even better:
<Wild idea>
Treat each asteroid field like a space station or group of space stations - You don't need to colonise it, you just have to get a construction ship there and take advantage of a free "hull" with natural cloaking, really low maintenance and space for scanners, fighter bays, cargo space, weapons etc.

In combat each "hull" (ie each rock) would be treated exactly like a space station. It would have a special graphic and it could be boarded or destroyed just like a space station. When destroyed the rock becomes available for someone else to build on.

Tiny asteroid field - approx 100KT hull
Small asteroid field - approx 200KT hull.
Medium asteroid field - 1 100KT hull + 1 200KT hull
... and so on.

When I say "approx", why not put in a random modifier? One tiny asteroid field has 109KT space, the one in the next sector only 98KT. I don't know i there are any components <5 KT but it would b a good incentive to mod some

</Wild idea>

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  #9  
Old April 23rd, 2001, 04:57 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Asteroids question

quote:
Also, note that doomed colonies in Tiny planets, can support only 1 facility. Then, in asteroids, how many should have?

Even if asteroid fields support only 1M people, and 0 facilities domed (3 facils undomed), you could still use them to build troops & sats in dead systems.
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  #10  
Old April 23rd, 2001, 05:24 PM
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Default Re: Asteroids question

With the map editor you can give asteroids different types (rock/ice/gas) and atmospheres but it won't let you build them because there is no .bmp picture for the diff types. (just like there is no small/tiny gas world pictures). If you were to add the pictures though, would you now be able to have these ice/methane asteroids etc????
Thoughts.....

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