.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Multiplayer & AARs

Reply
 
Thread Tools Display Modes
  #1  
Old September 13th, 2004, 12:56 PM
Soapyfrog's Avatar

Soapyfrog Soapyfrog is offline
First Lieutenant
 
Join Date: May 2004
Posts: 654
Thanks: 0
Thanked 0 Times in 0 Posts
Soapyfrog is on a distinguished road
Default Fools Lament II - Ended - Mictlan wins!!!

Server information can be found here:
http://www.soapyfrog.net/dom2

Server is up and running you can upload pretenders anytime.

I will be starting an MP game using the Peter Ebbesen modded Wars of Orania "Nasty Edition" map. The server will be running the v2.14 patch.

Current players:
Acrosephele - Baboune
Tien Chi - Soapyfrog
Ermor - Huzurdaddi
Man - Anatoli11
Pangea - Nappa
Jotunheim - Bluebird
Ctis - daesthai
Matchaka - deccan
Ulm - Cedric
Marignon - rex_havok
Mictlan - Yossar

The following house rules will be in effect:

The following items are outlawed:
  • Clams
    Fever Fetishes
    Blood Stones
    Soul Contracts
The following restrictions will be in effect:
  • Vampire Lords may not Summon Allies
    Caelum may not be used
    Watchtowers and Mausoleums will not be allowed
Site Frequency: 75
Research: Difficult
Victory: 1st to hold 7 capitals
HoF: 15
Events: common
Renaming: on
Master Password: on

Any interest? Watch this spot for server/port info.
Reply With Quote
  #2  
Old September 13th, 2004, 01:14 PM
archaeolept's Avatar

archaeolept archaeolept is offline
Lieutenant General
 
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
archaeolept is on a distinguished road
Default Re: Fools Lament II - Newbies Welcome

while the items can be discovered, so any cheating would run the real risk of eventual discovery, anyone using vampire lords could just claim to be summoning vampires independently.

what is the modded nature of the map? i can't recall off hand.

i'm glad to see the "no caelum, watchtowers, or mausoleums" meme going strong
Reply With Quote
  #3  
Old September 13th, 2004, 01:15 PM

Cohen Cohen is offline
Captain
 
Join Date: Mar 2004
Location: Italy
Posts: 839
Thanks: 0
Thanked 0 Times in 0 Posts
Cohen is on a distinguished road
Default Re: Fools Lament II - Newbies Welcome

I think you should allow a limited number of Blood Stones, since they give +1 E, that could be needed for some races, like Abysya ...
The Abysyan Warlock with random E can forge the Stone, then the E.Boots and so he can forge a Dwarven Hammer ...

This is only an example.
Even more these rules will cripple all Blood Nations, removing them some of the best items/strategies, and giving to other Nations the advantage of 75% magic site frequency.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
Reply With Quote
  #4  
Old September 13th, 2004, 01:20 PM
Soapyfrog's Avatar

Soapyfrog Soapyfrog is offline
First Lieutenant
 
Join Date: May 2004
Posts: 654
Thanks: 0
Thanked 0 Times in 0 Posts
Soapyfrog is on a distinguished road
Default Re: Fools Lament II - Newbies Welcome

I thought about that and then I thought... why? There is no reason really... Earth boots and empowerment (or staff of elemental mastery) should be fine.

Having limited blood stones as opposed to none is an unneccessary complication.
Reply With Quote
  #5  
Old September 13th, 2004, 01:25 PM
Soapyfrog's Avatar

Soapyfrog Soapyfrog is offline
First Lieutenant
 
Join Date: May 2004
Posts: 654
Thanks: 0
Thanked 0 Times in 0 Posts
Soapyfrog is on a distinguished road
Default Re: Fools Lament II - Newbies Welcome

As for Blood nations I am not sympathetic.

Frankly I would gladly play Abysia under these rules. Even without contracts Blood Nations have some of the best summons going, and they have excellent national troops which will be much more relevant in a game like this (hopefully).

Also Abysia does use gems for a lot of stuff too (forging and summons) so its not like other nations have some kind of advantage if there are more magic sites
Reply With Quote
  #6  
Old September 13th, 2004, 01:31 PM
Soapyfrog's Avatar

Soapyfrog Soapyfrog is offline
First Lieutenant
 
Join Date: May 2004
Posts: 654
Thanks: 0
Thanked 0 Times in 0 Posts
Soapyfrog is on a distinguished road
Default Re: Fools Lament II - Newbies Welcome

Quote:
archaeolept said:
what is the modded nature of the map? I can't recall off hand.
From the readme:

"It is played on the Orania map that is included with the official release with a province setup that is identical to the Orania War scenario. The major change in the "Nasty Edition" is that every side starts with several powerful sites, units, or leaders, and that independents are set to strength 9. Victory goes to the nation that first occupies seven capitals including his own. Tread carefully."
Reply With Quote
  #7  
Old September 13th, 2004, 01:35 PM
archaeolept's Avatar

archaeolept archaeolept is offline
Lieutenant General
 
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
archaeolept is on a distinguished road
Default Re: Fools Lament II - Newbies Welcome

ahh, its the nasty edition then. why didn't you just say so?

I would agree w/ cohen in this case though, that blood stones are extremely important to abysia and mictlan in order to get earth going, though i agree that any limited rule would be a pain.
Reply With Quote
  #8  
Old September 13th, 2004, 01:36 PM

Cohen Cohen is offline
Captain
 
Join Date: Mar 2004
Location: Italy
Posts: 839
Thanks: 0
Thanked 0 Times in 0 Posts
Cohen is on a distinguished road
Default Re: Fools Lament II - Newbies Welcome

I believe this map could really screw up the game.

If someone checks the release note, all sites and stuff could be seen.
Here Abysya ie starts with Steel Ovens, + 40 resources and 20% const bonus.

Atlantis starts with "The Water Solstice" that gives 50 bonus in Enchantment.

Ulm starts with the Ancient Forge ... mmm hammer, + smith, + forge = 70% forge bonus (but it's only Ulm Smith limited)

These are only some of the stuff that could really change the way of gaming, however now I shut up because this is your game, and you can set it up as you prefer.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
Reply With Quote
  #9  
Old September 13th, 2004, 01:42 PM
Soapyfrog's Avatar

Soapyfrog Soapyfrog is offline
First Lieutenant
 
Join Date: May 2004
Posts: 654
Thanks: 0
Thanked 0 Times in 0 Posts
Soapyfrog is on a distinguished road
Default Re: Fools Lament II - Newbies Welcome

Well I'd prefer new-er players, but anyone is welcome. Arco is already claimed however... (doh). There are 4 players from the previous Fools game who get first dibs. I'll post when they've all picked.
Reply With Quote
  #10  
Old September 13th, 2004, 01:44 PM
anatoli11's Avatar

anatoli11 anatoli11 is offline
Corporal
 
Join Date: Jan 2004
Location: Canada
Posts: 104
Thanks: 0
Thanked 0 Times in 0 Posts
anatoli11 is on a distinguished road
Default Re: Fools Lament II - Newbies Welcome

I'd like to try Man
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:26 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.