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October 31st, 2007, 03:38 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
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Thanked 67 Times in 27 Posts
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Custom Army Design System (Very Rough Draft)
I'm opening this up for comments.
Once it's cleaned up enough that people can use it, I'd like people to try designing a few national armies with it, and see how very broken it is - most of these numbers are just what I made up off the top of my head so I expect the armies made with this rubric to be *extremely* poorly balanced.
If I can get it working at all I will finish up by including rules for national mages, national summons, etc.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Last edited by Edi; August 28th, 2008 at 01:38 AM..
Reason: Prefix
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October 31st, 2007, 09:10 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: Custom Army Design System (Very Rough Draft)
I'm doing a major rewrite.
Instead of keep track of distinct lists for equipment availability and for race, I'm going to combine the two and give each race a tech level, access to chassis, etc., as part of the individual race description.
This rework will take some time.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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October 31st, 2007, 09:26 PM
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Sergeant
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Join Date: Aug 2007
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Re: Custom Army Design System (Very Rough Draft)
i like this idea. i know nothing about balance and modding yet.
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November 1st, 2007, 01:11 PM
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Corporal
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Join Date: Aug 2004
Location: Montreal
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Re: Custom Army Design System (Very Rough Draft)
I am extremely interested in this project of yours. Expect to get some major feedback from me when you've posted your rewrite. Thank you ever so much for your efforts.
One thing I did not spot in your first draft was any mention of exactly how many design points one should have to spend in order to build a 'balanced' race. Obviously such a point recommendation is rather moot without the other sections (gems, pretenders, etc.) also being at least rudimentarily present, but it aught to give us a ball park.
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November 1st, 2007, 05:55 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
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Re: Custom Army Design System (Very Rough Draft)
Damn, you are seriously productive. This and the compressed nations. Nicely done.
When you get the commanders done, I'll take a look at the type of nation I can make.
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November 1st, 2007, 11:49 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
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Re: Custom Army Design System (Very Rough Draft)
A new version, still very rough, is attached at the root.
I won't be able to do much more work on it for the next month or so.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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November 2nd, 2007, 03:11 AM
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Corporal
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Join Date: May 2007
Location: Sydney, NSW
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Re: Custom Army Design System (Very Rough Draft)
It looks like this is starting to shape up well. When you finish it, I'll be glad to do a couple of practice nations, and tell you if it balances well.
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November 2nd, 2007, 03:30 AM
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Corporal
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Join Date: Aug 2004
Location: Montreal
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Re: Custom Army Design System (Very Rough Draft)
Ok, things are obviously pretty rough and much of what I can ascertain is largely guessing at your intent, but from what I can glean, the race I would construct out of what I am seeing here is:
A 'High' fortress pack so as to make the most out of capital troops and good use of all other resources.
For magic I would have only two mage types, a recruit anywhere wizard with a 'broad' [ABCD,100%] single magic pick costing 180 points and a recruit anywhere witch also with a 'broad' [ABCD,100%] single magic pick, except these would cover the other magic types not covered by the wizard. Because three of these are 'off-path' they would double the cost of the second mage type, costing 360 points. This gives me the ability to have all magic paths at at least a basic level that I can search with for sites and ultimately perhaps empower. Obviously they would have to have some sort of research bonus, not yet covered by the design system. No word yet on priests. If a holy pick is simply a magic path, then the witch gets it and the cost goes up by 180 points.
By picking such a minimal magic set, I would be able to have a huge number of points with which to design a seriously uber troop chassis and kit it out with mad stats, skills and equipment. The basic model would be recruit anywhere. The capital only unit would be my immortals, literally. They would have the 'immortal' special ability.
So my race wouldn't be magic heavy. However my troops would be magic resistance 18 and quite able to kill thugs all on their own given any sort of numerical superiority. They would cost lots, in gold and especially resources, but I'd likely need only a dozen to take most independents. Start off the chassis with size three cave dwellers riding lizard mounts and add from there.
I can taste the blood in my teeth already. ;-)
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November 2nd, 2007, 04:08 AM
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Corporal
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Join Date: May 2007
Location: Sydney, NSW
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Re: Custom Army Design System (Very Rough Draft)
One note, you may have already picked this up, but hey.. There's no mention for any sort of underwater fortress..
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November 28th, 2007, 08:25 AM
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Corporal
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Join Date: May 2007
Location: Sydney, NSW
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Re: Custom Army Design System (Very Rough Draft)
Bumps.
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