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December 8th, 2007, 04:14 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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EA Oceania - Knight of the deep too good?
How do you fight EA Oceania as the other two underwater nations - Atlantis and R'lyeh?
With W9S9 bless, it seems those knights of the deep is just unbeatable.
I have seen EA R'lyeh throwing 500+ troops including over 100 mind blasters against less than 100 KotDs. Those 500+ troops managed to kill less than 20 KotDs. Even 20 KotDs easily defeated an ancient kraken combat SC.
Being Atlantis, there is no better luck either. No troop in their arsenal can touch (literally) those knights.
KotD is only 85 gold, recruits everywhere, and easily blessed with bishop fishes, and kills any and everything twice, three times, or five time the cost.
Summons? Low level summons are no good at all. Even level 9 abominations get killed easily. Attack spell? There seem to be no good attack spells underwater, against W9S9 KotDs anyway.
So how do you combat EA oceanias and their nicely blessed KotDs?
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December 8th, 2007, 04:17 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
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Re: EA Oceania - Knight of the deep too good?
Are they aquatic only? If so, then combating a good bless for them is probably not something you have to worry about. If you're playing that nation, and you spend a whole lot of resources setting up a double bless for units that you can only use underwater, you're shooting yourself in the foot for the mid-late game when you'll be completely unable to get onto land. Your scales will be middling/poor, and your sacreds will only be usable in the water.
Basically if those units are aquatic, as I think they are, nobody is going to use the double bless strat.
Jazzepi
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December 8th, 2007, 04:40 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: EA Oceania - Knight of the deep too good?
Well, that mid-late game weakness is no help for the other two EA aqua nations. I do not see a way how either can survive for more than a few turns against those knights. Even by some miracle, those two nations survived to mid game, I still cannot find any reasonable counter to those knights.
In any case, EA oceania poses little threat to land nations until late game, but kills aqua nation really fast.
Is there anyway an EA aqua nation may survive against EA oceania?
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December 8th, 2007, 07:23 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Sydney, Australia
Posts: 437
Thanks: 18
Thanked 2 Times in 2 Posts
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Re: EA Oceania - Knight of the deep too good?
I agree with Jazzepi.
When you are playing Oceania your focus has to be on getting out of the water and then building up armies on land. Basing your strategy on double blessed Knights seems a little foolish.
Its very easy to find yourself stuck in the ocean for too long and find yourself in a position where you don't have much influence on the outcome of the larger game (most of which is decided above the waves).
This is a game that provides no rewards for coming second.
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December 8th, 2007, 07:27 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: EA Oceania - Knight of the deep too good?
It's a pretty well known issue that in EA a competent Oceania will beat a competent Rlyeh, a competent Rlyeh will beat a competent Atlantis and Atlantis will,.. uh,.. die horribly unless it's the only aquatic nation.
EA Oceania is supposed to be the shizzle underwater. Thus their UW only sacreds are among the best in the game and well worth a strong bless to get a really strong start, killing off indies and other UW nations with relative ease.
Of course an expert Rlyeh player can beat a newbie Oceania player in EA.
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December 8th, 2007, 10:18 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Thanked 73 Times in 49 Posts
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Re: EA Oceania - Knight of the deep too good?
But those Knights can go on land with items, yep?
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December 8th, 2007, 10:22 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: EA Oceania - Knight of the deep too good?
Nope. There aren't actually any items which allow aquatic creatures onto land, surprisingly.
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December 8th, 2007, 10:24 AM
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Second Lieutenant
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Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
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Thanked 15 Times in 4 Posts
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Re: EA Oceania - Knight of the deep too good?
One thing : strong early game often translates into strong middle, or even late game. In fact, if you know in advance that you're going to face both R'lyeh and Atlantis, it may be worth it to use even double bless. You're going to conquer two 30 000 population provinces and two strong magic sites, 6-5 gems/month each depending on era.
__________________
Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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December 8th, 2007, 02:58 PM
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Major General
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Join Date: Sep 2006
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Thanked 32 Times in 22 Posts
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Re: EA Oceania - Knight of the deep too good?
If there are alot of water provinces that form a big continous ocean then a double bless is well worth it as EA Oceania.
As you can slaughter the other 2 water nations and use voice of tiamat to give you a huge gem income very fast.
Once you are the only water nation, leave the land nations to fight it out well clamming and fever fetishing like a mad fish from hell. Then pump out loads of seraphs and other high level summons and wipe out the remaining land nations.
Seen it done a few times...
But EA Oceania is overall balanced, as its also failed alot of times as well.
I personally have fought Ea Oceania and Ea R'lyeh (in 2 different games) as Ea Atlantis. I could not defeat either but I managed to fight them to a stalemate. All nations involved were played by good players, its tough but possible for the other water nations to survive.
In one I made good use of the basalt kings/queens as good thugs vs Ea R'lyeh and in the other vs blessed knights of the deep, I had to use my mages (lots of mages) to mass spam school of sharks to keep them occupied, water elementals to kill them and destruction to get rid of there protection.
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December 9th, 2007, 06:53 PM
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Corporal
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Join Date: Jun 2007
Posts: 181
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Thanked 12 Times in 8 Posts
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Re: EA Oceania - Knight of the deep too good?
Why not take an Arch mage for Atlantis, with Earth 9, Nature 4, Fire 4.
Imprisoned, resonable scales, you should have domstrength 6-7 and your living pillars will have a reasonable chance to stand against Oceania's knights.
Sadly, the choise of Pretender-chassises is very limited for underwater nations. Not one pretender with earth (or fire, air, blood)
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