SEV 1.25, Stock gametype
1. Expected results from technology are all jumbled.
- Researching Biology results in Troops
- In my other game, starting tech was wrong - could build baseships etc at turn 1, but not things like life support.
- Was reported to correct itself in some cases.
Q. What's causing this?
Q. What do we need to do so it doesn't happen?
2. When PBW (or perhaps other person) processes a turn newly created designs disappear and construction queues items are replaced with designs from other empires.
- Everything appears normal at first.
- After 1st turn created designs are missing and planet is constructing other races colonisers etc.
A test pbw game with just myself did this:
- Set to build facility, troop, and ship in 1 turn.
- Sent turn to PBW which processed it.
- Next turn the facility built ok but no troop or ship. The troop and ship design were gone as if they were never created.
When processing the exact same .gam and .plr files locally by logging in a host it worked normally.
Q. What's causing this?
Q. What do we need to do so it doesn't happen?
These two problems are preventing us from playing a pbw game, although there seem to be plenty of other SEV games active.
A bug report for support was logged
here, which is being completely ingnored as usual.
Q. Are other people experiencing these problems?
Q. Does anyone have any advice or tricks we could use to manage a relatively bug free pbw game?