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  #1  
Old February 25th, 2009, 05:42 PM
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Default Starting weapons ???

In SE4, you automatically start out with the DUC-1 and CSM-1.

How would I go about adding another option to the initial weapon choices?
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  #2  
Old February 26th, 2009, 01:45 PM
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Default Re: Starting weapons ???

I believe its a matter of giving the selected weapon a level of 0. If you go in and look at the code for CSM and DUC, you will see probably a level 0, instead of 1.
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Old February 26th, 2009, 04:22 PM
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Default Re: Starting weapons ???

Thanx
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  #4  
Old March 1st, 2009, 01:04 PM
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Talking Re: Starting weapons ???

Yea, sure!!! Just when we thought it was safe to go back into space, you're putting more weapons out there!!!
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  #5  
Old March 1st, 2009, 10:48 PM
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Default Re: Starting weapons ???

FLYING, an age-old dream of mankind, evolved rapidly as an instrument of war once the dream became reality. These scouts enhanced observation, but, without a means of locomotion independent of solar wind speed and direction, they proved of little tactical value. Yet, development of the first Ion Engine craft at the beginning of this century signaled the tremendous wartime potential of the warship. The battlefield suddenly became three-dimensional.

Early combat usually took the form of personal encounters between belligerents who customarily observed mutually accepted rules. But the industrial revolution introduced increasingly complex weapon systems and an impersonal element to war: the enemy became a faceless "they" who had to be destroyed.

I did some editing but ya WE NEED MORE WEAPONS in space

here the website I got the idea from

http://www.airpower.au.af.mil/airchr...apr/wyman.html
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Old March 2nd, 2009, 02:21 PM
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Default Re: Starting weapons ???

My plan here is pretty simple - I want to add a "basic" Laser weapon as a staring weapon, as well as the Depleted Uranium Cannon (renamed Railgun now) and the Capital Ship Missile.

Just kinda makes sense to me
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Old March 18th, 2009, 10:46 PM
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Default Re: Starting weapons ???

Quote:
Originally Posted by Black_Knyght View Post
My plan here is pretty simple - I want to add a "basic" Laser weapon as a staring weapon, as well as the Depleted Uranium Cannon (renamed Railgun now) and the Capital Ship Missile.

Just kinda makes sense to me

Thats a good plan. I just started playing SE4 again after a long while and that's the first thing that struck me. What no beam weapons to start. Laser SAT's and Weapon platforms = Outer Space BBQ.
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Old March 18th, 2009, 11:02 PM
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Default Re: Starting weapons ???

http://www.spacedaily.com/news/laser-00g.html
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  #9  
Old March 19th, 2009, 02:52 AM
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Default Re: Starting weapons ???

Yeah, it struck me too as a bit of an archaic idea to only have cannons and missiles in the beginning.

I'm adding a simple Laser, and possibly a Particle Beam. Later will come a number of more interesting choices....
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Old March 24th, 2011, 10:06 PM
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Default Re: Starting weapons ???

And what makes an interesting choice? One such choice might be to have weapons that produce great damage, but consume rediculous amounts of supply, necessitating a fleeted tanker on any major conflict.

Another possibility is the use of space, create a very small weapon that does modest damage, but many can be carried and fired, resulting in at least some hits.
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