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July 31st, 2009, 08:15 PM
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Private
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Join Date: Mar 2009
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Stellar manipulation and spatial ruptures?
Sup, finally gave in and purchased SeIV after playing the addicting demo :S
So.... I have ran into an annoying system with a spatial rupture that causes my ships to move two spaces in a random direction.... is there a stellar manipulation that I can use to transform this sector into something benign or perhaps even useful?
Appreciate the help!
-- Ages
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July 31st, 2009, 08:58 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
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Re: Stellar manipulation and spatial ruptures?
No, you can't remove a spatial rupture.
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The Following User Says Thank You to Captain Kwok For This Useful Post:
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July 31st, 2009, 11:22 PM
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Private
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Join Date: Mar 2009
Posts: 9
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Re: Stellar manipulation and spatial ruptures?
Quote:
Originally Posted by Captain Kwok
No, you can't remove a spatial rupture.
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Thanks.
I just started creating warp points. I don't know why it never occurred to me that I could simply warp around it and destroy points to it. Still, it would be nice to recycle that system.
Do any types of stellar manipulation create ruptures like that, or other non salvageable systems?
Best Regards,
-- Ages
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August 1st, 2009, 12:45 AM
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Private
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Join Date: Mar 2009
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Re: Stellar manipulation and spatial ruptures?
Couple quick questions I cant find answers to:
1Can I create a star in a system with a nebula or do I have to remove it first?
2Do I need anything to create a star in a system besides the component?
3What is the limit on number of stars/can I create more then one star in a system?
Thanks again
-- Ages
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August 1st, 2009, 12:47 PM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: Stellar manipulation and spatial ruptures?
1. yes, the nebula must be destroyed before you can create the star.
2. I don't think so.
3. I don't know.
Welcome to the game! you should try some of the mods, too. I like CB a lot, and I hear the Adamant is good, although I've never tried it. Proportions makes for a long game, but it has a following, as well. I haven't given the Skywalker mod a try yet, either, but it sounds promising. I know there are some I'm forgetting to mention.
OH! TDM. it's an AI only mod, keeping the stock tech files. You should prolly start there in your journey of exploration.
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August 2nd, 2009, 11:07 AM
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First Lieutenant
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Join Date: May 2005
Location: Outter Glazbox
Posts: 760
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Re: Stellar manipulation and spatial ruptures?
IIRC only one star to a system. Otherwise you can build sphereworlds all over the place. BUT as we all know, those are reserved for trinary systems...
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August 3rd, 2009, 08:20 PM
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Sergeant
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Join Date: Oct 2005
Location: Cleveland, USA
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Re: Stellar manipulation and spatial ruptures?
Quote:
Originally Posted by dumbluck
... you should try some of the mods, too. I like CB a lot, and I hear the Adamant is good, although I've never tried it...
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Try also the Dark Nova mod, Devnull mod, and of course Atrocities' incredible Star Trek mod.
__________________
-- Tony
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August 8th, 2009, 11:14 PM
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Private
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Join Date: Mar 2009
Posts: 9
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Re: Stellar manipulation and spatial ruptures?
Awesome, thanks for the tips!
I have one more question...
How do I auto launch satellites so that I may repeat build and not click myself until my mouse breaks?
-- Ages
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December 31st, 2009, 05:52 PM
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Corporal
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Join Date: Jan 2009
Location: Under the down under
Posts: 61
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Re: Stellar manipulation and spatial ruptures?
So late reply, but the answer is set 'Repeat Orders' It must be loaded with sates, but unable to reach the place in one move you want them launched. Then you will be able to set repeat orders and it will continue to load and launch :-)
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December 31st, 2009, 06:26 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
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Re: Stellar manipulation and spatial ruptures?
To get rid of the spacial rupture, you might try creating a star in that system and then blowing it up. That might work.
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