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I'm not sure I agree with your numbers there.
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I know they aren't right but it was late and I was on my way to bed. I have the actual article stating the value here somewhere in my room but as it is immaterial I haven't been bothered to find it.
I think it said that a particular species of fly (I can't remember exactly which one) could survive a dose of up to and not including 10 million siverts (10,000,000Sv).
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You want to be looking as possible non-terrestrial environments, and quite a lot of those have lower background radiation levels than Earth.
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You are absolutely right that the Earth has a relatively thin atmosphere and that we sit on the inner half of our sun's goldilocks zone. In that sense the Earth has a relatively high amount of celestial radiation but have you thought about the radiation that the planet itself will generate?
The interactions between the layers of a Gas Giant, its rings and its moons are bound to create massive electromagnetic distortions and possibly generate a lot of radiation.
Never-the-less you are correct to say that there will be organisms with far lower and for that matter far higher radiation resistances.
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Radiation resistance... This must cost something to raise else everyone will instantly go for high.
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I was contemplating a way to make radiation resistance an automated system that the player has no direct control over and I realised that it all depends on how radiation levels are generated for planets.
I would think it something like this:
-The thicker the atmosphere the less radiation.
-The further from the star/stars the less radiation (Inverse square law).
-The less radioactive resource produced the less radiation.
As such the radiation resistance of a race could be set up to follow the same rules.
-Atmosphere type has an effect. No atmosphere has highest radiation resistance, really dense atmosphere (this is were air pressure comes in at least as a background, non active, calculation aid) has a really low radiation level.
-Racial types have different effects. Say a Humanoid has a moderate and an Insectoid a high resistance.
-Home Planet type has an effect. A gas Giant has less radiation that a terrestrial.
These are all determined during race creation but a second set of influencing factors could be added so that the same race has a different resistance every game.
-Distance of home-world from star. The further the lower the resistance.
-Radioactive resource output of planet. The higher the output the higher the races radiation resistance.
-Number of stars. If you start in a system with three stars the radiation output will be aprox 3 times greater so your resistance will be aprox 3 times greater.
What do you both think?
Dan.